Gauntlets of Recursion (+3)

Writing games is like riding a bicycle.. that's on fire.
1,135 comments
298 entries
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HopeDagger
July 05, 2010
Flickdown?
While working on my iPhone port of Gundown the other day, I had a sort of sudden "ooooh, I wonder if this would be cool" moment. That feature was a twist on my existing control style: what if the user held the device in portrait mode instead, and used a finger 'flick' motion to fire projectiles? …
1,506 views
HopeDagger
June 27, 2010
Gundown Progress.
Hello again, kind readers.

It's been a good long while since I've last posted here! For a development journal, it sure hasn't been giving the impression that I've been developing much, has it? Rest assured though, plenty has been going on since I last inscribed an entry. Plenty has been jostling …
1,334 views
HopeDagger
June 25, 2010
Apple-flavoured brain dump.
Life in Apple's World: Love and Hate and Strife

Since I began working at a local iPhone start-up in Waterloo in January, things became very exciting. The world of mobile development (game development in particular) was suddenly wide-open to me, and I couldn't have been more charged about the possib…
1,542 views
HopeDagger
April 26, 2010
Becoming a game.  Gradually.
Lots and lots of progress since I've last posted, kind Journal Farers. Over the course of the last month I've been working hard on the actual 'game' aspect of what was previously naught but a 2D engine. Some of you may recall, foggily, that I mentioned an urge to recreate an old arcade shooter th…
1,657 views
HopeDagger
March 18, 2010
Engine Status: Ready to rip.
The last week or so has been quite productive. I'm not sure what sorts of details to launch into though. For me this is the umpteenth time writing a 2D game engine for my stuff, so the last month or so of development has been little more than 'wax on, wax off'; a sort of unconscious progression o…
2,863 views
HopeDagger
March 08, 2010
Further immersion into the world of iPhone develop
Paying the Apple Elitist Fee.

First things first: I finally took the plunge and purchased an Apple Developer License under my name. Many of you probably wouldn't make a face over having to drop a mere hundred dollars, but for me the purchase signified a commitment to following this iPhone developme…
1,390 views
HopeDagger
March 02, 2010
Engine machen.
Sprites? Sprites. SPRITES!? SPRITES!!

A bit of a short entry this morning.

Progress is moving along smoothly for my higher-level 2D engine wrapper atop SDL. Despite the iPhone port being reputedly at only alpha, the functionality available, I believe, is totally sufficient to knock out most any s…
1,522 views
HopeDagger
February 23, 2010
Whisked away into the world of Mac.
It began with an excuse to toy with a Mac.

For the last few months, I have had a rather unique opportunity. Certainly not something to be considered a unique opportunity by all, but I think that I make something of a special case. As I mentioned in my last entry, I have been doing my present co-op…
1,454 views
HopeDagger
February 21, 2010
An impassioned return to gamedev!
Diagnosis: Not enough game development?

I had originally begun scrawling out a very different, far more long-winded entry that dug rather deeply into the nitty gritty details of what I had been up to for the last several months as well as where I am now. However, it struck me that it would likely b…
1,558 views
HopeDagger
December 12, 2009
Electromagnetic Adventures
Four!?

Has it already been four months? [grin]

I can't believe how guilty I am of not posting for so long, but my current school term (Sept-Dec) has kept me unbelievably busy. Final exams are currently in the process of being written -- Japanese 101 is this afternoon! -- so I feel like I have a mite…
1,240 views
HopeDagger
August 04, 2009
Doors and giant ants.
Good evening Journal Land. A short but sweet entry tonight, mentioning a few recent developments on Cyberspawn. Most notable is the (final!) implementation of sliding doors, which are currently functioning on a 'mostly working' basis. I say mostly working because all doors can only slide open --…
1,823 views
HopeDagger
July 14, 2009
Fastening another notch on the post count.
Another month, another entry. It certainly seems like my rate of posting has decreased, hasn't it?

My co-op work is as busy as ever with a pending beta release at the end of the week, and a recently developing relationship have a way of draining one's free time. Still, I'm determined to fit more o…
927 views
HopeDagger
June 14, 2009
Cyberspawn video!
I know I'm going to get some guff for it, but I was only able to get this video in MP4 format, which YouTube didn't seem to like. [sad]

Regardless, take this opportunity to see Cyberspawn in motion.

EDIT: It looks like my YouTube attempt succeeded. ">Click here to view.



New since my last entry is t…
1,336 views
HopeDagger
June 11, 2009
A month!?
Has it indeed been an entire month since my last update, dear journal?


So it has.

This month has been an utter whirlwind for me, in terms of both work and that elusive real life. Nevertheless, I've still been pumping in some work into Cyberspawn here and there whenever I can. The most notable additio…
1,073 views
HopeDagger
May 10, 2009
The greener side of Cyberspawn.
Over the course of Cyberspawn's development, I've been slowly trying to create more and more models in order to both improve my proficiency in the 3D arts, as well as fuel the natural demand for content that any game requires. I present: a potted plant.



A notable improvement is that I've now figu…
1,037 views
HopeDagger
May 07, 2009
Holy hitboxes!
So, once again I am back doing my co-op term at Sony Creative Software, a subsidiary of Sony way way off in the forgotten Canadian city of Waterloo. Tomorrow will be the last day of my first week, and quite a busy week it has been! The product we are developing is called Media Go, a media managemen…
1,119 views
HopeDagger
April 29, 2009
Pictures tell stories.
After a nice visit back home, I'm back in Waterloo and getting ready to start my next co-op work term this Monday. I'll be returning to Sony Creative Software, a smallish subsidiary of Sony that focuses on multimedia related apps. Heard of Media Go? [Probably not, but] That's what I'll be working o…
941 views
HopeDagger
April 17, 2009
Further isometric pursuits.
Between studying for final exams and other diversions (such as the lovely weather), I was in the right mood to sit down tonight and produce a few more pieces of art for my little isometric game project. A couple of new walls (with and without a light), and a grainy wooden floor.



I'm still generating…
1,013 views
HopeDagger
April 05, 2009
author++
Thanks, GD.NET

Just the other day I received my copy of "Advanced Game Programming: A GameDev.Net Collection" from the publishers. Several months ago John Hattan approached me with interest in adopting my metaballs article into their book. Naturally I was quite thrilled just to be able to see my nam…
1,027 views
HopeDagger
March 24, 2009
Shine! Shine!
More pretty lights

My main beef with my initial results was that many of the shadows looked kind of blocky, which killed a lot of potential realism (see previous entry). I realized this was because of two factors: the lumels (the 'pixels' of the lightmap texture) were large, and that if the change i…
1,022 views
HopeDagger
March 23, 2009
Cyberspawn creeps out from under the bed...
It's been far too long of a while since I've written here! I feel like I need to get my writing muscles back into shape, so please excuse me if this first entry is a little rough around the edges. [smile]


Cyberspawn? What's that?

A rather long while back, nearly a year ago, I wrote about a small scal…
1,245 views
HopeDagger
February 19, 2009
Two tales of woe, with a happy ending.
I was first tempted to call this entry, "Why I loath Java", but I think I've calmed down enough to go on about this in a more civilized manner. [smile] I'll intersperse a few screenshots on the left and right margins to make things feel more interesting.


An Evening Tale: A "Heap" of Trouble

For the …
1,328 views
HopeDagger
February 11, 2009
Ich reiche eine Prfung..
It's that time of the year again! Mid-February to Mid-March is always ripe with midterms, which means two things: Reading Week and studying. I think that Reading Week is more well-known in the US as "Spring Break". Whatever. [grin]

Tomorrow is my Intermediate German midterm, which I have been furiou…
958 views
HopeDagger
February 03, 2009
Stallman rocks the room.
Good evening, Journal Land. Has it really been a whole month since I last posted? Time has been flying for me since the new year got underway. University has (as usual) been a flurry of new and interesting material. [smile]

Stallman talks freedom

Last Thursday we were visited by the illustrious Richa…
1,164 views
HopeDagger
January 01, 2009
Here comes 2009!
A belated Merry Christmas to everyone, and a cheery New Years' as well. I hope you are all happy with what you have accomplished last year, and are as eager as me to get cracking on all of the great new stuff just waiting to be had at this year!

Results of 2008 Resolutions

Every year I like to post m…
990 views
HopeDagger
December 15, 2008
Life and Skirmish
Another year draws near an end.

With final exam season running rampant and winter holidays looming ahead, it's a busy and exciting time 'round here. The uni course that I have been tutoring this term has its final exam tomorrow, so I have been exceedingly busy with work revolving around said item. M…
1,169 views
HopeDagger
November 24, 2008
Movin', movin', mooooovin'...
Subversion strikes!

Many of you may be shocked, perhaps even appalled, to learn that Skirmish has not been under any form of source version control until very recently. To be entirely honest, I have merely been making backups of my entire development folder and storing them on a few different medium…
1,080 views
HopeDagger
November 19, 2008
Webtime!
Skirmish Hits the Web!

Now, I'm certainly no website designer. Let's get that down-pat on the table. However, Skirmish is getting closer and closer to the point that I would very much like to start advertising its existence to the world, and start reeling in players and other interested parties.

Rece…
800 views
HopeDagger
November 12, 2008
Rocket Man
These are screenshots from a few rounds of the "Rocket Man" game mode that I put together recently using the scripting system that I implemented.




Inspired by the Halo game mode, "Juggernaut", Rocket Man is a fairly simple game mode that places a single player in the possession of the Rocket Launcher…
916 views
HopeDagger
November 08, 2008
Script me away!
Midterm Madness

Well, I think I can safely say that the midterm business is over. The week was full of late-nights, which mostly revolved around the 330 unsorted midterm papers that I had to sort, write down totals on, and enter into the school database. Groan! A multi-pass manual radix sort did the…
1,033 views
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