USA
Writing games is like riding a bicycle.. that's on fire.
Beefed up for the Term
The UW Game Development Club has a very awesome-looking term coming up, in this man's honest opinion. The last two days (Thursday/Friday) were the university's Club Days, where the university's (many!) clubs all gather in the Student Life Centre and try to acquire as many loya…
The UW Game Development Club has a very awesome-looking term coming up, in this man's honest opinion. The last two days (Thursday/Friday) were the university's Club Days, where the university's (many!) clubs all gather in the Student Life Centre and try to acquire as many loya…
Woah! Has it already been a week?
I'm back at residence, and back to classes. The first few days of classes were pretty good, overall. Linear Algebra is going to be interesting, Calculus is going to require some review, German is going to be fun stuff (Vie heissen Sie? Sprechen Sie Deutsch!?), CS is…
I'm back at residence, and back to classes. The first few days of classes were pretty good, overall. Linear Algebra is going to be interesting, Calculus is going to require some review, German is going to be fun stuff (Vie heissen Sie? Sprechen Sie Deutsch!?), CS is…
End-of-Year Report
What a whirlwind year! I feel like I lost a dozen months in all of that chaos! [grin]
I'm extremely happy about my accomplishments this year, and I absolutely can't wait to tackle all of the challenges, obstacles, and great experiences that are waiting for me just around the corner…
What a whirlwind year! I feel like I lost a dozen months in all of that chaos! [grin]
I'm extremely happy about my accomplishments this year, and I absolutely can't wait to tackle all of the challenges, obstacles, and great experiences that are waiting for me just around the corner…
Merry (Belated) Christmas!
I hope you all had a very merry Christmas. And if you don't celebrate, then a very happy holiday. [smile]
It was my original intent to post yesterday, but I was waiting to get a picture -- a nice shot with me and the family C-tree! -- taken with my digital camera, so I coul…
I hope you all had a very merry Christmas. And if you don't celebrate, then a very happy holiday. [smile]
It was my original intent to post yesterday, but I was waiting to get a picture -- a nice shot with me and the family C-tree! -- taken with my digital camera, so I coul…
Finals!
No really new news, aside from that I'm halfway through my finals. I'm so whipped after 24 hours of studying in the last 6 days, although there's still over 30 hours of studying to go. Arggh. When you're sitting there at home doing not-work, think about me. [sad]
Next Project?
All I can say is…
No really new news, aside from that I'm halfway through my finals. I'm so whipped after 24 hours of studying in the last 6 days, although there's still over 30 hours of studying to go. Arggh. When you're sitting there at home doing not-work, think about me. [sad]
Next Project?
All I can say is…
Flocking
I figured that I was on a roll with my disgressions, so I read up a bit on flocking/herding, and wrote a fun little demo. This one's a bit more fun to play with. You can get some pretty cool flocks going on. [smile] Give it a whirl!
(Again with C# + SDL.NET, so .NET Framework 2.0 is require…
I figured that I was on a roll with my disgressions, so I read up a bit on flocking/herding, and wrote a fun little demo. This one's a bit more fun to play with. You can get some pretty cool flocks going on. [smile] Give it a whirl!
(Again with C# + SDL.NET, so .NET Framework 2.0 is require…
A* Pathfinding
So while working on the new enemies and their respective AI, I realized that the current 'pathfinding' is quite bad. Enemies just literally point themselves directly at you and charge. Not too exciting. We definitely need to get some pathfinding going on here.
Unfortunately I've never …
So while working on the new enemies and their respective AI, I realized that the current 'pathfinding' is quite bad. Enemies just literally point themselves directly at you and charge. Not too exciting. We definitely need to get some pathfinding going on here.
Unfortunately I've never …
UW Game Development Club
Ah, today was the term's final meeting of the gamedev club at my Uni. We used our otherwise untouched club funds to buy several pizzas for all of us, which I can say was quite delicious. I can't wait until we get all fired up for the next term! This time around (the first ti…
Ah, today was the term's final meeting of the gamedev club at my Uni. We used our otherwise untouched club funds to buy several pizzas for all of us, which I can say was quite delicious. I can't wait until we get all fired up for the next term! This time around (the first ti…
Alpha-tastic!
So today was all about implementing alpha and additive blending into Membrane Massacre. And I must say, it looks awesome. Virtually all particles make use of blending now, which adds a huge +1 to the game's overall feel. All weapons now use blending, as well as the LASER! Bzzzzzzt! (An…
So today was all about implementing alpha and additive blending into Membrane Massacre. And I must say, it looks awesome. Virtually all particles make use of blending now, which adds a huge +1 to the game's overall feel. All weapons now use blending, as well as the LASER! Bzzzzzzt! (An…
A Request
My Christmas avatar is quite horrible -- programmer art anyone? -- so if anyone artistic is in the mood to create something somewhat on-topic with my journal, think about me. [smile]
EDIT: Opted for an avatar using Mark's art; looks better than what I can conjure. :P
EDIT: Changed again. Thi…
My Christmas avatar is quite horrible -- programmer art anyone? -- so if anyone artistic is in the mood to create something somewhat on-topic with my journal, think about me. [smile]
EDIT: Opted for an avatar using Mark's art; looks better than what I can conjure. :P
EDIT: Changed again. Thi…
Holiday Avatar
Nothing says 'Happy holidays!' quite like a single-cellular organism with a Santa hat. Nothing. [grin]
On that note, I think we should have a Holiday Avatar Contest just for kicks. So far I think Gaiiden will win -- holiday ninjas own! -- but we'll see...
Stargate SG-1
Gah, I've been obs…
Nothing says 'Happy holidays!' quite like a single-cellular organism with a Santa hat. Nothing. [grin]
On that note, I think we should have a Holiday Avatar Contest just for kicks. So far I think Gaiiden will win -- holiday ninjas own! -- but we'll see...
Stargate SG-1
Gah, I've been obs…
The Weekend
I spent this weekend at home with the family for my birthday, so I didn't really get any work done. Feeling guilty about this, I sat down for 2 hours and wrote two little fun lighting-related 2D demos. Amusing!
Shadow-Fun
My first demo was to write a program that let the user move the mous…
I spent this weekend at home with the family for my birthday, so I didn't really get any work done. Feeling guilty about this, I sat down for 2 hours and wrote two little fun lighting-related 2D demos. Amusing!
Shadow-Fun
My first demo was to write a program that let the user move the mous…
Happy Birthday
Hey, I'm 20 years old now. What do ya know? I can't wait to see what everyone got me. How about if anyone here wants to get me something, pick a luxurious item out in the Store and reply with a link to it. ;)
(Deeeelicious!)
Downloads?
(Woot!)
Post-Mortem
I've decided that I'll wait until …
Hey, I'm 20 years old now. What do ya know? I can't wait to see what everyone got me. How about if anyone here wants to get me something, pick a luxurious item out in the Store and reply with a link to it. ;)
(Deeeelicious!)
Downloads?
(Woot!)
Post-Mortem
I've decided that I'll wait until …
Christmas Morning!
I've got to be bluntly honest: the last 24 hours have been like one long Christmas morning. :D
Take a look at the Showcase entry for Membrane Massacre. Go. I dare you. Gah! Just shy of 300 downloads in 24 hours. I am utterly wow'd and humbled. Not too much feedback on GD.NET, but o…
I've got to be bluntly honest: the last 24 hours have been like one long Christmas morning. :D
Take a look at the Showcase entry for Membrane Massacre. Go. I dare you. Gah! Just shy of 300 downloads in 24 hours. I am utterly wow'd and humbled. Not too much feedback on GD.NET, but o…
Finished!
Well now, Membrane Massacre is finally what I consider as done. This means it's now up on the Showcase, has its Announcements thread, and a pending IotD (thanks to Ravuya). I've also tossed it up on a few other websites. There's a few new items in this newly-uploaded version, including gra…
Well now, Membrane Massacre is finally what I consider as done. This means it's now up on the Showcase, has its Announcements thread, and a pending IotD (thanks to Ravuya). I've also tossed it up on a few other websites. There's a few new items in this newly-uploaded version, including gra…
Membrane Massacre :: Of Additions and Fixes
A huge thanks to everyone who gave feedback; good and bad! Thanks to the given suggestions and bug reports, I've updated the game to a hopefully improved form. Here's what's new:
A huge thanks to everyone who gave feedback; good and bad! Thanks to the given suggestions and bug reports, I've updated the game to a hopefully improved form. Here's what's new:
- Game no longer (sometimes) randomly jumps to the end of the game.
- Ship should n…
Membrane Massacre :: Preamble
First of all, sorry about the delay! I had a few bugs to fix up, not to mention heaps of schoolwork that have been preventing me from my gamedev activities. I had initially planned to release my MM post-mortem alongside this Journal-Calibre release, but once again, free…
First of all, sorry about the delay! I had a few bugs to fix up, not to mention heaps of schoolwork that have been preventing me from my gamedev activities. I had initially planned to release my MM post-mortem alongside this Journal-Calibre release, but once again, free…
Membrane Massacre (thanks for the title, LachlanL! [smile]) is now completed. I am extremely happy at the result, given the timeframe. I'm utterly bushwacked right now, but I'll post it up tomorrow alongside a juicy post-mortem for those of you craving details. [smile]
Have a great night, everyone!
(…
Have a great night, everyone!
(…
WARNING! DANGER! INCOMING FINAL BOSS!
(Bystander: Crap he's big! And he can eat down level walls without even losing his speed!)
(Bystander: Oh gah! Don't tell me he can spawn any type of other enemy, too!)
(Bystander: Cripes, even a quadruple-blaster cannon on him!?)
(Bystander: I hope that pesky deve…
(Bystander: Crap he's big! And he can eat down level walls without even losing his speed!)
(Bystander: Oh gah! Don't tell me he can spawn any type of other enemy, too!)
(Bystander: Cripes, even a quadruple-blaster cannon on him!?)
(Bystander: I hope that pesky deve…
Please sir, can I have some more? MOOOOOORE!?
I talked to splattergnome today about our little 9-Day Competition, and it turns out he's more or less in the same boat as me: not enough time to finish his game to a satisfactory amount. While I'm very pleased with my progress on Gone Micro, I overgaug…
I talked to splattergnome today about our little 9-Day Competition, and it turns out he's more or less in the same boat as me: not enough time to finish his game to a satisfactory amount. While I'm very pleased with my progress on Gone Micro, I overgaug…
Phew. That was the best 6-consecutive-hour coding session I've had for a long time! [smile]
The main reason for this was to attempt to catch up to where I should be right now. No development was done on Wednesday -- I instead blitzed all of my remaining assignments for the week to clear up the rest …
The main reason for this was to attempt to catch up to where I should be right now. No development was done on Wednesday -- I instead blitzed all of my remaining assignments for the week to clear up the rest …
9-Day GameDev Compo
Er, that's right. I previously said it was an 8-day competition, but it's actually nine. I expect to take no flak for this error, because none of you caught me on it, either. [smile]
Anyways, the progress is still moving along, swift and mercilessly. Just like my Orc's fighting st…
Er, that's right. I previously said it was an 8-day competition, but it's actually nine. I expect to take no flak for this error, because none of you caught me on it, either. [smile]
Anyways, the progress is still moving along, swift and mercilessly. Just like my Orc's fighting st…
8-Day GameDev Challenge (Day Two/Three)
Progress is still moving along steadily. Today was a little short due to the gamedev club meeting (and booking the darn projector!), but I have high hopes for the rest of the week.
As for the obligatory screenshot:
You're looking at:
Progress is still moving along steadily. Today was a little short due to the gamedev club meeting (and booking the darn projector!), but I have high hopes for the rest of the week.
As for the obligatory screenshot:
You're looking at:
- Full player movement and phys…
8-Day GameDev Challenge (Day One)
Today I kicked off with a great start. When I woke up this morning I sat in bed for 40 minutes or so planning the game out in my head, then wrote it out in a semi-formal design document after food/shower. I won't go into detail about what it's about, just that you p…
Today I kicked off with a great start. When I woke up this morning I sat in bed for 40 minutes or so planning the game out in my head, then wrote it out in a semi-formal design document after food/shower. I won't go into detail about what it's about, just that you p…
Skirmish dropped
I'll be dropping Skirmish now. I don't know if it's on a 'for now' or 'for ever' basis, but that's the status it'll be taking on. It's primarily a matter of time; which my university workload doesn't allow me a lot of. I'd just rather focus on completing games, rather than spending …
I'll be dropping Skirmish now. I don't know if it's on a 'for now' or 'for ever' basis, but that's the status it'll be taking on. It's primarily a matter of time; which my university workload doesn't allow me a lot of. I'd just rather focus on completing games, rather than spending …
For some reason, I just can't summon up motivation on the weekend. This means no studying for my (three!) midterms this week and no development on Skirmish. I did manage to watch all of the Full Metal Alchemist anime though, which I absolutely loved. Was it worth losing a weekend over? Likely not. …
I'm just baffled by how cramped my schedule is! Assignments, studying, midterms, gamedev club, Skirmish Online, miniscule social life, and so on. But irregardless, Skirmish presses ever-forward.
It's worth mentioning that I'm again switching sources, to my in-progress C++ rewrite. The old Delphi ver…
It's worth mentioning that I'm again switching sources, to my in-progress C++ rewrite. The old Delphi ver…
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