Gauntlets of Recursion (+3)

Writing games is like riding a bicycle.. that's on fire.
1,135 comments
298 entries
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HopeDagger
January 12, 2007
GameDev reborn!
Beefed up for the Term

The UW Game Development Club has a very awesome-looking term coming up, in this man's honest opinion. The last two days (Thursday/Friday) were the university's Club Days, where the university's (many!) clubs all gather in the Student Life Centre and try to acquire as many loya…
342 views
HopeDagger
January 07, 2007
Lack of updates!
Woah! Has it already been a week?

I'm back at residence, and back to classes. The first few days of classes were pretty good, overall. Linear Algebra is going to be interesting, Calculus is going to require some review, German is going to be fun stuff (Vie heissen Sie? Sprechen Sie Deutsch!?), CS is…
472 views
HopeDagger
January 01, 2007
Happy New Years!
End-of-Year Report

What a whirlwind year! I feel like I lost a dozen months in all of that chaos! [grin]

I'm extremely happy about my accomplishments this year, and I absolutely can't wait to tackle all of the challenges, obstacles, and great experiences that are waiting for me just around the corner…
355 views
HopeDagger
December 26, 2006
Merry Christmas!
Merry (Belated) Christmas!



I hope you all had a very merry Christmas. And if you don't celebrate, then a very happy holiday. [smile]

It was my original intent to post yesterday, but I was waiting to get a picture -- a nice shot with me and the family C-tree! -- taken with my digital camera, so I coul…
298 views
HopeDagger
December 14, 2006
Untitled
Finals!

No really new news, aside from that I'm halfway through my finals. I'm so whipped after 24 hours of studying in the last 6 days, although there's still over 30 hours of studying to go. Arggh. When you're sitting there at home doing not-work, think about me. [sad]


Next Project?

All I can say is…
295 views
HopeDagger
December 10, 2006
Picture["Words"] = 1000
Finally, the polish is paying off. [smile]


524 views
HopeDagger
December 08, 2006
Go with the group..
Flocking

I figured that I was on a roll with my disgressions, so I read up a bit on flocking/herding, and wrote a fun little demo. This one's a bit more fun to play with. You can get some pretty cool flocks going on. [smile] Give it a whirl!

(Again with C# + SDL.NET, so .NET Framework 2.0 is require…
276 views
HopeDagger
December 06, 2006
A*: The (shortest) path to happiness.
A* Pathfinding

So while working on the new enemies and their respective AI, I realized that the current 'pathfinding' is quite bad. Enemies just literally point themselves directly at you and charge. Not too exciting. We definitely need to get some pathfinding going on here.

Unfortunately I've never …
388 views
HopeDagger
December 04, 2006
Free pizza!
UW Game Development Club

Ah, today was the term's final meeting of the gamedev club at my Uni. We used our otherwise untouched club funds to buy several pizzas for all of us, which I can say was quite delicious. I can't wait until we get all fired up for the next term! This time around (the first ti…
344 views
HopeDagger
December 02, 2006
The BLENDING!
Alpha-tastic!

So today was all about implementing alpha and additive blending into Membrane Massacre. And I must say, it looks awesome. Virtually all particles make use of blending now, which adds a huge +1 to the game's overall feel. All weapons now use blending, as well as the LASER! Bzzzzzzt! (An…
376 views
HopeDagger
November 29, 2006
A request and a plug
A Request

My Christmas avatar is quite horrible -- programmer art anyone? -- so if anyone artistic is in the mood to create something somewhat on-topic with my journal, think about me. [smile]

EDIT: Opted for an avatar using Mark's art; looks better than what I can conjure. :P

EDIT: Changed again. Thi…
303 views
HopeDagger
November 28, 2006
Distractions!
Holiday Avatar

Nothing says 'Happy holidays!' quite like a single-cellular organism with a Santa hat. Nothing. [grin]

On that note, I think we should have a Holiday Avatar Contest just for kicks. So far I think Gaiiden will win -- holiday ninjas own! -- but we'll see...


Stargate SG-1

Gah, I've been obs…
370 views
HopeDagger
November 27, 2006
Let there be light!
The Weekend

I spent this weekend at home with the family for my birthday, so I didn't really get any work done. Feeling guilty about this, I sat down for 2 hours and wrote two little fun lighting-related 2D demos. Amusing!


Shadow-Fun

My first demo was to write a program that let the user move the mous…
444 views
HopeDagger
November 25, 2006
19 + 1 == ?
Happy Birthday

Hey, I'm 20 years old now. What do ya know? I can't wait to see what everyone got me. How about if anyone here wants to get me something, pick a luxurious item out in the Store and reply with a link to it. ;)


(Deeeelicious!)


Downloads?


(Woot!)


Post-Mortem

I've decided that I'll wait until …
344 views
HopeDagger
November 22, 2006
*blinks*  Say what!?
Christmas Morning!

I've got to be bluntly honest: the last 24 hours have been like one long Christmas morning. :D

Take a look at the Showcase entry for Membrane Massacre. Go. I dare you. Gah! Just shy of 300 downloads in 24 hours. I am utterly wow'd and humbled. Not too much feedback on GD.NET, but o…
328 views
HopeDagger
November 21, 2006
Done and done.
Finished!

Well now, Membrane Massacre is finally what I consider as done. This means it's now up on the Showcase, has its Announcements thread, and a pending IotD (thanks to Ravuya). I've also tossed it up on a few other websites. There's a few new items in this newly-uploaded version, including gra…
268 views
HopeDagger
November 17, 2006
Membrane Massacre 1.1
Membrane Massacre :: Of Additions and Fixes

A huge thanks to everyone who gave feedback; good and bad! Thanks to the given suggestions and bug reports, I've updated the game to a hopefully improved form. Here's what's new:

  • Game no longer (sometimes) randomly jumps to the end of the game.
  • Ship should n…
507 views
HopeDagger
November 16, 2006
MEMBRANE MASSACRE! (SEMI-)RELEASED!
Membrane Massacre :: Preamble

First of all, sorry about the delay! I had a few bugs to fix up, not to mention heaps of schoolwork that have been preventing me from my gamedev activities. I had initially planned to release my MM post-mortem alongside this Journal-Calibre release, but once again, free…
359 views
HopeDagger
November 16, 2006
MEMBRANE MASSACRE!
Whoops. Real post pending. Hold.
268 views
HopeDagger
November 13, 2006
Done!
Membrane Massacre (thanks for the title, LachlanL! [smile]) is now completed. I am extremely happy at the result, given the timeframe. I'm utterly bushwacked right now, but I'll post it up tomorrow alongside a juicy post-mortem for those of you craving details. [smile]

Have a great night, everyone!



(…
265 views
HopeDagger
November 13, 2006
BOSS TIME!
WARNING! DANGER! INCOMING FINAL BOSS!



(Bystander: Crap he's big! And he can eat down level walls without even losing his speed!)


(Bystander: Oh gah! Don't tell me he can spawn any type of other enemy, too!)


(Bystander: Cripes, even a quadruple-blaster cannon on him!?)


(Bystander: I hope that pesky deve…
272 views
HopeDagger
November 05, 2006
Compo extension-ified!
Please sir, can I have some more? MOOOOOORE!?

I talked to splattergnome today about our little 9-Day Competition, and it turns out he's more or less in the same boat as me: not enough time to finish his game to a satisfactory amount. While I'm very pleased with my progress on Gone Micro, I overgaug…
244 views
HopeDagger
November 04, 2006
RUN FOR IT!
234 views
HopeDagger
November 04, 2006
Ungh. Thor so tired. Thor smash!
Phew. That was the best 6-consecutive-hour coding session I've had for a long time! [smile]

The main reason for this was to attempt to catch up to where I should be right now. No development was done on Wednesday -- I instead blitzed all of my remaining assignments for the week to clear up the rest …
356 views
HopeDagger
October 31, 2006
Continued progression!
9-Day GameDev Compo

Er, that's right. I previously said it was an 8-day competition, but it's actually nine. I expect to take no flak for this error, because none of you caught me on it, either. [smile]

Anyways, the progress is still moving along, swift and mercilessly. Just like my Orc's fighting st…
264 views
HopeDagger
October 30, 2006
Round Two!
8-Day GameDev Challenge (Day Two/Three)

Progress is still moving along steadily. Today was a little short due to the gamedev club meeting (and booking the darn projector!), but I have high hopes for the rest of the week.

As for the obligatory screenshot:





You're looking at:

  • Full player movement and phys…
297 views
HopeDagger
October 28, 2006
Round One!
8-Day GameDev Challenge (Day One)

Today I kicked off with a great start. When I woke up this morning I sat in bed for 40 minutes or so planning the game out in my head, then wrote it out in a semi-formal design document after food/shower. I won't go into detail about what it's about, just that you p…
291 views
HopeDagger
October 27, 2006
Hereby challenged!
Skirmish dropped

I'll be dropping Skirmish now. I don't know if it's on a 'for now' or 'for ever' basis, but that's the status it'll be taking on. It's primarily a matter of time; which my university workload doesn't allow me a lot of. I'd just rather focus on completing games, rather than spending …
289 views
HopeDagger
October 22, 2006
Alas, a wasted weekend!
For some reason, I just can't summon up motivation on the weekend. This means no studying for my (three!) midterms this week and no development on Skirmish. I did manage to watch all of the Full Metal Alchemist anime though, which I absolutely loved. Was it worth losing a weekend over? Likely not. …
318 views
HopeDagger
October 20, 2006
So little time!
I'm just baffled by how cramped my schedule is! Assignments, studying, midterms, gamedev club, Skirmish Online, miniscule social life, and so on. But irregardless, Skirmish presses ever-forward.

It's worth mentioning that I'm again switching sources, to my in-progress C++ rewrite. The old Delphi ver…
306 views
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