USA
Writing games is like riding a bicycle.. that's on fire.
1st Day
Today marks the first day of my first co-op position, and my first fulltime day shift. *groan* I think I now understand a number of people a lot better now. [smile] Transit from A-to-B is fairly tedious, requiring a bus, train, and subway trip to get there, and then back. It's also expensiv…
Today marks the first day of my first co-op position, and my first fulltime day shift. *groan* I think I now understand a number of people a lot better now. [smile] Transit from A-to-B is fairly tedious, requiring a bus, train, and subway trip to get there, and then back. It's also expensiv…
Storyline & Vision
Why does a shooter need a storyline?
At a first glance, it might seem like all of the major members of the shooter genre don't have storylines. Shooters are just about running around and fragging, right? So why should I bother?
A storyline is more important than many gamers and …
Why does a shooter need a storyline?
At a first glance, it might seem like all of the major members of the shooter genre don't have storylines. Shooters are just about running around and fragging, right? So why should I bother?
A storyline is more important than many gamers and …
Introducing:
Project Skirmish
What is it?
The game, codenamed "Project Skirmish" for the time being, is to become an online team-oriented 2D tactical shooter. For comparison sake, it will be comparable to games such as Infantry, Planetside, and CounterStrike. It will be unique from all of these, but …
Project Skirmish
What is it?
The game, codenamed "Project Skirmish" for the time being, is to become an online team-oriented 2D tactical shooter. For comparison sake, it will be comparable to games such as Infantry, Planetside, and CounterStrike. It will be unique from all of these, but …
Exams & First Term
Tonight I finished my last exam, which marks the completion of my first year of university. I'm thrilled at this achievement, and can't wait for the Fall to come around again. This year alone has changed me and my life in so many ways, and the people that I've met here will de…
Tonight I finished my last exam, which marks the completion of my first year of university. I'm thrilled at this achievement, and can't wait for the Fall to come around again. This year alone has changed me and my life in so many ways, and the people that I've met here will de…
Exams!
I'm still here, just very busy with final exams. Four of five are completed, and they are went pretty well -- it's looking to be a good term, markwise. I have one more this Saturday, and then I'm heading back home on the Monday. It'll be nice to be back after being stuck in this tiny dorm roo…
I'm still here, just very busy with final exams. Four of five are completed, and they are went pretty well -- it's looking to be a good term, markwise. I have one more this Saturday, and then I'm heading back home on the Monday. It'll be nice to be back after being stuck in this tiny dorm roo…
Final Exams
I have my two most difficult exams completed at this point, but three more remain. Once these are finished up I should be a little more in the clear. I've just been too busy/drained to be posting much these weeks. [smile]
Stencyl Collisions
This is the main time-sink. I've been working har…
I have my two most difficult exams completed at this point, but three more remain. Once these are finished up I should be a little more in the clear. I've just been too busy/drained to be posting much these weeks. [smile]
Stencyl Collisions
This is the main time-sink. I've been working har…
Stencyl and Collisions
Although my posts have been sparse lately, I've been very busy on the game development end. It's not development for my game, but I certainly don't mind. As I mentioned in my earlier post, I volunteered/was-inducted to rewrite the collision detection system for the game creati…
Although my posts have been sparse lately, I've been very busy on the game development end. It's not development for my game, but I certainly don't mind. As I mentioned in my earlier post, I volunteered/was-inducted to rewrite the collision detection system for the game creati…
Membrane Feedbackcre
Feedback has been looking great, so far, all-around. I was definitely just in a post-release-jitters stage during my last entry. [smile] I've been getting tons of positive comments, plenty of constructive criticism, and even a few encouraging emails! Not to mention ~700 in the …
Feedback has been looking great, so far, all-around. I was definitely just in a post-release-jitters stage during my last entry. [smile] I've been getting tons of positive comments, plenty of constructive criticism, and even a few encouraging emails! Not to mention ~700 in the …
And the public says:
Not much. I know it's only been 24 hours since I did my forum-advertisement-run, but I'm really surprised at how much less public feedback I've received. I was blown out of the water when I released the first version back in November, and now, after five months of work, it feels…
Not much. I know it's only been 24 hours since I did my forum-advertisement-run, but I'm really surprised at how much less public feedback I've received. I was blown out of the water when I released the first version back in November, and now, after five months of work, it feels…
Kudos to Superpig
Things have been a little explosion-prone around GD.NET lately (namely the GD.NET+ webspace and showcase systems), which now seem to be in working order, much to the work of Superpig (aka Richard Fine). Just a short thanks for getting everything in working order!
Membrane Marketer
No…
Things have been a little explosion-prone around GD.NET lately (namely the GD.NET+ webspace and showcase systems), which now seem to be in working order, much to the work of Superpig (aka Richard Fine). Just a short thanks for getting everything in working order!
Membrane Marketer
No…
After many months, many hours, many tears, and many supporters, it is my pleasure to present:
Membrane Massacre v2.0 (~15mb)
Five Long Months
I still find it hard to believe that it's been five months since I undertook the project that began as a two-week mini contest between me and splattergnome. I'm…
Membrane Massacre v2.0 (~15mb)
Five Long Months
I still find it hard to believe that it's been five months since I undertook the project that began as a two-week mini contest between me and splattergnome. I'm…
I'm a little behind schedule, but only a few hours of development are left (which will be put into the project tomorrow). Less than 24 hours remain before what I hope will be the final final release of Membrane Massacre.
I had some very pretty screenshots of the ship-specific weapons that will be in…
I had some very pretty screenshots of the ship-specific weapons that will be in…
Membrane Massacre
Looks like I'm going to be sticking to my promise! I got tons of work done on MM today -- Survival mode is entirely implemented. This includes unlocking new ships as you get further in the waves, and five unique spawning styles. By spawning styles, this means that when the wave sta…
Looks like I'm going to be sticking to my promise! I got tons of work done on MM today -- Survival mode is entirely implemented. This includes unlocking new ships as you get further in the waves, and five unique spawning styles. By spawning styles, this means that when the wave sta…
Membrane Massacre
I can't believe it's almost been 5 months since I began Membrane Massacre. Where in the world did all of the time go? It seems like just a few weeks ago I first posted up the initial screenshots of a simple ship flying through some generated levels. Less than one month to create th…
I can't believe it's almost been 5 months since I began Membrane Massacre. Where in the world did all of the time go? It seems like just a few weeks ago I first posted up the initial screenshots of a simple ship flying through some generated levels. Less than one month to create th…
Feature Creep, Game 'Size', and ToDo Lists
I had always told myself that I was immune to the dreaded ailment known as 'feature creep'. I've been pretty confident that I've always adhered to the general overall picture of the game rather than went off on tangents to implement things that would make a…
I had always told myself that I was immune to the dreaded ailment known as 'feature creep'. I've been pretty confident that I've always adhered to the general overall picture of the game rather than went off on tangents to implement things that would make a…
Membrane Musiccre!
Now that all of Draffurd's kickin' tracks are completed, I set on my quest on implementing music via the wonderful FMOD library. It was a bit confusing initially, as it seems they released a 'newer' version that has an entirely different (entirely OOP) API. It took a little while …
Now that all of Draffurd's kickin' tracks are completed, I set on my quest on implementing music via the wonderful FMOD library. It was a bit confusing initially, as it seems they released a 'newer' version that has an entirely different (entirely OOP) API. It took a little while …
Work!
Been up to a lot of work lately -- none of it on the game development front however. School has been busy, and with the end of the term rapidly approaching, I've been hauling some arse in finding myself a co-op placement for the next term. Hopefully by this time next week I'll be able to hit t…
Been up to a lot of work lately -- none of it on the game development front however. School has been busy, and with the end of the term rapidly approaching, I've been hauling some arse in finding myself a co-op placement for the next term. Hopefully by this time next week I'll be able to hit t…
School!
Oh boy, I'm really paying for that weekend of game development progress. I'm behind on a couple of assignments and will be facing a Sociology midterm tomorrow morning. And a sketchy German lab test too, I'm not mistaken. Anyways, I still only partially regret it. I got tons done on the weeke…
Oh boy, I'm really paying for that weekend of game development progress. I'm behind on a couple of assignments and will be facing a Sociology midterm tomorrow morning. And a sketchy German lab test too, I'm not mistaken. Anyways, I still only partially regret it. I got tons done on the weeke…
Holy screenshots!
This weekend more or less constituted that infamous "the final 10%" polish that every good game demands. It's always the most painful and agonizing part, but it's also always worth it. I'm absolutely bush-whacked, and am now a little behind on a couple of assignments, but I have no…
This weekend more or less constituted that infamous "the final 10%" polish that every good game demands. It's always the most painful and agonizing part, but it's also always worth it. I'm absolutely bush-whacked, and am now a little behind on a couple of assignments, but I have no…
Holy screenshots!
This weekend more or less constituted that infamous "the final 10%" polish that every good game demands. It's always the most painful and agonizing part, but it's also always worth it. I'm absolutely bush-whacked, and am now a little behind on a couple of assignments, but I have no…
This weekend more or less constituted that infamous "the final 10%" polish that every good game demands. It's always the most painful and agonizing part, but it's also always worth it. I'm absolutely bush-whacked, and am now a little behind on a couple of assignments, but I have no…
Membrane Massacre is really close to being done. The new enemies are just about finished, and they are a ton of fun to play against -- not to mention quite challenging. I particularly had fun implementing a small variety of 'small' features that add some metaphorical umph to the game:
- Freeze Bombs c…
RayCasting 101
I was originally going to keep my mouth firmly shut about this, but after EasilyConfused posted his nifty little "Box World" and set the bar, I had no choice but to shake my fist and reveal one of my other side projects: a raycaster. Not as flashy as EC's, but we'll see who can develo…
I was originally going to keep my mouth firmly shut about this, but after EasilyConfused posted his nifty little "Box World" and set the bar, I had no choice but to shake my fist and reveal one of my other side projects: a raycaster. Not as flashy as EC's, but we'll see who can develo…
Midterms
My midterms today was exceedingly well, or so I believe. German was a breeze, and CS was mighty nice, sans a certain inductive proof. I won't say more until I have definite results. [smile]
More foes!
Pretty much the last 'feature' to add to the game are some more (interesting) enemies. I've …
My midterms today was exceedingly well, or so I believe. German was a breeze, and CS was mighty nice, sans a certain inductive proof. I won't say more until I have definite results. [smile]
More foes!
Pretty much the last 'feature' to add to the game are some more (interesting) enemies. I've …
Reading Week
And so comes the end of Reading Week. I wasn't as productive as I had wanted to be this week, but at least I got some work done. I have two midterms on Monday (German and CS), so I'm confident that Sunday will be something reasonably hellish. [smile]
Membrane Massacre
I embarked on the mi…
And so comes the end of Reading Week. I wasn't as productive as I had wanted to be this week, but at least I got some work done. I have two midterms on Monday (German and CS), so I'm confident that Sunday will be something reasonably hellish. [smile]
Membrane Massacre
I embarked on the mi…
Topnote: I know that I really hate it when developers write really dry jargon-infused entries, and I like to think that I've been pretty good about. I must warn you however, this is one of them. [smile]
Today mainly saw development work on my game-oriented scripting language, GameScribe. This is mai…
Today mainly saw development work on my game-oriented scripting language, GameScribe. This is mai…
Oh phew, it's good to see GD.NET back online. I'm sure Ravuya is particularly happy because it means I'll stop pestering him for periodic status reports on the site's status. [smile]
Anyways, this developer has been doing what he does best: developing! Membrane Massacre is moving forward steadily on…
Anyways, this developer has been doing what he does best: developing! Membrane Massacre is moving forward steadily on…
Priorities
Spontaneous? I think not. [sad]
I've been slowly edging towards this for a little while now, but now it's time to put the 'ol foot down. Over the last term, and even now, I've been letting game development take too much precedence over my schoolwork, which is infinitely more important righ…
Spontaneous? I think not. [sad]
I've been slowly edging towards this for a little while now, but now it's time to put the 'ol foot down. Over the last term, and even now, I've been letting game development take too much precedence over my schoolwork, which is infinitely more important righ…
Arg!
Lost my Sociology notebook, lost my Linear Algebra textbook ($100+!), accidentally deleted my \Data folder (with all graphics, sounds, etc) for Membrane Massacre, and am behind on my algebra assignment (which I have no textbook to use to finish it!). Arrr. [sad]
I'll live. Just need to vent. :)
G…
Lost my Sociology notebook, lost my Linear Algebra textbook ($100+!), accidentally deleted my \Data folder (with all graphics, sounds, etc) for Membrane Massacre, and am behind on my algebra assignment (which I have no textbook to use to finish it!). Arrr. [sad]
I'll live. Just need to vent. :)
G…
Phew, what a whirlwind the last week has been. I'm absolutely exhausted, but there's just no time to take a break. The show must go on! [grin]
But lots and lots is new, so hopefully everyone can find something to entry in tonight's action packed episode of: The Midnight Update (EST).
Membrane Massacr…
But lots and lots is new, so hopefully everyone can find something to entry in tonight's action packed episode of: The Midnight Update (EST).
Membrane Massacr…
Membrane Massacre - On to the fun stuff!
With this, the GUI work for MM is more or less finished. I now get to move onto the fun(ner?) stuff, like improving enemy AI, adding groovier explosions, and maybe some more level generation algorithms. And of course some fun stuff for the 'Impossible' diffic…
With this, the GUI work for MM is more or less finished. I now get to move onto the fun(ner?) stuff, like improving enemy AI, adding groovier explosions, and maybe some more level generation algorithms. And of course some fun stuff for the 'Impossible' diffic…
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