USA
Writing games is like riding a bicycle.. that's on fire.
Whether you're a student or a course tutor, midterm-time is always busy-time. As a student, my main concern was of course to study my buns off and make sure I knew the material inside-out. As a tutor, not only do I need to know the material inside-out, I also need to help administrate the delivery …
More screenshots!
Certainly nobody can get tired of screenshots. If anyone else here (or in the world :P) is like me, they'll scan a page for screenshots or images before they start reading the text. A good first impression for a new person looking over a journal is pretty screenshots, despite how c…
Certainly nobody can get tired of screenshots. If anyone else here (or in the world :P) is like me, they'll scan a page for screenshots or images before they start reading the text. A good first impression for a new person looking over a journal is pretty screenshots, despite how c…
Gore
Ahoy, individuals. Work -- my 'real' job that is -- has been picking up in intensity a smidgen, but Skirmish is still pushing forward with the momentum of a small spacecraft.
The last visual addition, and the final masterstroke needed to finish Milestone 5, is chewy, gooey, delicious gore. Previ…
Ahoy, individuals. Work -- my 'real' job that is -- has been picking up in intensity a smidgen, but Skirmish is still pushing forward with the momentum of a small spacecraft.
The last visual addition, and the final masterstroke needed to finish Milestone 5, is chewy, gooey, delicious gore. Previ…
Gore
Ahoy, individuals. Work -- my 'real' job that is -- has been picking up in intensity a smidgen, but Skirmish is still pushing forward with the momentum of a small spacecraft.
The last visual addition, and the final masterstroke needed to finish Milestone 5, is chewy, gooey, delicious gore. Previ…
Ahoy, individuals. Work -- my 'real' job that is -- has been picking up in intensity a smidgen, but Skirmish is still pushing forward with the momentum of a small spacecraft.
The last visual addition, and the final masterstroke needed to finish Milestone 5, is chewy, gooey, delicious gore. Previ…
Shout-out
The first thing I want to do -- and that I had forgotten to do in my previous post -- was to give a shout-out to Martin Bell (ie. that nifty Carrier2 guy).
It was his work that gave me the final nudge I needed to get back in line and crank up development on Skirmish once again. Martin has b…
The first thing I want to do -- and that I had forgotten to do in my previous post -- was to give a shout-out to Martin Bell (ie. that nifty Carrier2 guy).
It was his work that gave me the final nudge I needed to get back in line and crank up development on Skirmish once again. Martin has b…
A Familiar Face in the Crowd
I've been under the radar for a couple of weeks, slowly biding my time in my dark lair of solitu---
No, that's not true. I've been under the radar being busy at work and slowly changing my spare time to focus on a (hopefully) well-known long-standing project of mine: Skir…
I've been under the radar for a couple of weeks, slowly biding my time in my dark lair of solitu---
No, that's not true. I've been under the radar being busy at work and slowly changing my spare time to focus on a (hopefully) well-known long-standing project of mine: Skir…
I feel like I'm getting back into "the swing of things" with game development. For the last few months it's felt like game development happened on a really "once and a while" basis, rather than me fitting it into my daily schedule. It's feeling a little more routine now, so I don't even have to thi…
It's got to be a good sign when we're finally seeing two consecutive progress posts for the same project. [grin]
Assail is off to a good start, and I feel really good about the direction that it's moving in. As you might have discerned from the given screenshot, the Actors now have a line-of-sight c…
Assail is off to a good start, and I feel really good about the direction that it's moving in. As you might have discerned from the given screenshot, the Actors now have a line-of-sight c…
Shoop-da-whoop
So, I'm pulling another shoop-da-whoop and moving to a new project yet again. Some view project-hopping as a problem with motivation or committing to a project -- which may very well be a small part of it -- but I interpret it as a search.
The search for the right game project for me i…
So, I'm pulling another shoop-da-whoop and moving to a new project yet again. Some view project-hopping as a problem with motivation or committing to a project -- which may very well be a small part of it -- but I interpret it as a search.
The search for the right game project for me i…
It's a Living
It might not sound too fancy, but it's worth mentioning that I'm spending my Fall co-op term tutoring a second-year Computer Science course at my university. The course was without a doubt my favourite back when I had it as a student, so it's been a thrill to help teach thus far.
The co…
It might not sound too fancy, but it's worth mentioning that I'm spending my Fall co-op term tutoring a second-year Computer Science course at my university. The course was without a doubt my favourite back when I had it as a student, so it's been a thrill to help teach thus far.
The co…
Back from where?
For those of you who I fell off the radar of, or didn't know me, I used to be a journal-goer here on GD.NET about a year ago. Nobody fancy; completed a few games, bailed on more than a few others, but always with a thirst for game development.
I was maintaining an external journal of…
For those of you who I fell off the radar of, or didn't know me, I used to be a journal-goer here on GD.NET about a year ago. Nobody fancy; completed a few games, bailed on more than a few others, but always with a thirst for game development.
I was maintaining an external journal of…
Final Entry
This will be my final entry into my journal here on GameDev.net. My premium account expires today, and so I will be moving entirely over to my External Development Journal.
If you're interested in continuing to read my adventures of game development, than I urge you to bookmark or RSS'ali…
This will be my final entry into my journal here on GameDev.net. My premium account expires today, and so I will be moving entirely over to my External Development Journal.
If you're interested in continuing to read my adventures of game development, than I urge you to bookmark or RSS'ali…
Jobs & Co-Op
Now that I've finally finished all six of my interviews, we get to see tomorrow if I get any job offers, and from whom. I had interviews from Sony Creative Software, Harris Corporation, Research In Motion, GEOREF Systems, and two at the University itself.
Sony and Harris Corp. were b…
Now that I've finally finished all six of my interviews, we get to see tomorrow if I get any job offers, and from whom. I had interviews from Sony Creative Software, Harris Corporation, Research In Motion, GEOREF Systems, and two at the University itself.
Sony and Harris Corp. were b…
Project Skirmish Rekindled
There's quite a bit to talk about, too much for this one journal entry, so I'll be sure to keep it short.
After all of that talking last night about getting back onto Skirmish development, I finally put in a good evening development session tonight, for the first time in a …
There's quite a bit to talk about, too much for this one journal entry, so I'll be sure to keep it short.
After all of that talking last night about getting back onto Skirmish development, I finally put in a good evening development session tonight, for the first time in a …
Article almost done!
That's right. The written portion is nearly done, I just need to write up the parts about making other Meta-Shapes (covering donuts, ellipses, and squares), list/explain a few optimizations that can be done, and then write up the demos/examples that come with the article. This w…
That's right. The written portion is nearly done, I just need to write up the parts about making other Meta-Shapes (covering donuts, ellipses, and squares), list/explain a few optimizations that can be done, and then write up the demos/examples that come with the article. This w…
What You Can Make if You Put Your Mind To It
I originally found the link on Lachlan's development journal, so kudos to him for unearthing it for my jaw-dropping pleasure. :)
The name of the game is Machines at War, a Real-Time Strategy game that borrows from old favourites such as Command & Conqu…
I originally found the link on Lachlan's development journal, so kudos to him for unearthing it for my jaw-dropping pleasure. :)
The name of the game is Machines at War, a Real-Time Strategy game that borrows from old favourites such as Command & Conqu…
Today saw more progress on my 3D rasterizer project. Clearly most readers aren't nearly as fascinated by this topic as I am, so I'll have to try and fit some more game development-y content in here rather soon. Yay or nay?
Step 2: Triangle rendering
After the tedious step of getting DirectDraw workin…
Step 2: Triangle rendering
After the tedious step of getting DirectDraw workin…
Hello! It's been a while.
Recently I've fallen into a world that revolves around school and general self-education. This consists of classes, upcoming midterms, administrative (and programming) work for the uni's GameDev Club, researching/writing my article, and now taking another spin at developing…
Recently I've fallen into a world that revolves around school and general self-education. This consists of classes, upcoming midterms, administrative (and programming) work for the uni's GameDev Club, researching/writing my article, and now taking another spin at developing…
Whew, it's just been plain busy around here. Had a solid [Canadian] Thanksgiving with the family, which is always nice, although the bus ride home seldom is. Wasn't able to focus on my assignments while at home, so I've been up to my neck in work so far this week. The worst of it is nearly over tho…
World (In-)Famous?
So, Jon caught me the other day for a fun little 2-hour interview, on the topics of game development, Membrane Massacre and Skirmish, as well as a few 'fun facts' about myself. I know I'm a bit of a gabber, but hopefully there's an inspirational/motivational tidbit or two in there…
So, Jon caught me the other day for a fun little 2-hour interview, on the topics of game development, Membrane Massacre and Skirmish, as well as a few 'fun facts' about myself. I know I'm a bit of a gabber, but hopefully there's an inspirational/motivational tidbit or two in there…
New Header?
As part of my foray into web design (slowly!), I supposed that making website graphics is something that I would also need to gain at least a basic skill in. So, I used a Skirmish Online screenshot as a base to make a nifty little header for the journal. I'm quite happy with it, but then…
As part of my foray into web design (slowly!), I supposed that making website graphics is something that I would also need to gain at least a basic skill in. So, I used a Skirmish Online screenshot as a base to make a nifty little header for the journal. I'm quite happy with it, but then…
...
Phong Illumination Model
Jon has been tinkering away at yet another game development article, this time focusing on a the more theoretical side of graphics programming. His article talks about the ideas and basic implementation of the Phong Illumination Model. If you've ever been interested in ra…
Phong Illumination Model
Jon has been tinkering away at yet another game development article, this time focusing on a the more theoretical side of graphics programming. His article talks about the ideas and basic implementation of the Phong Illumination Model. If you've ever been interested in ra…
Co-Op Again?
It feels like I only just started the school term, but they already have us out applying for jobs once again. Our co-op schedule follows the pattern of alternating between school terms -- one term being three months -- and work terms. We go through a system called 'JobMine', which is a …
It feels like I only just started the school term, but they already have us out applying for jobs once again. Our co-op schedule follows the pattern of alternating between school terms -- one term being three months -- and work terms. We go through a system called 'JobMine', which is a …
I wouldn't call it a hiatus, but I'll leave it to you to determine how to look at it. I will be taking a short break from Skirmish in the coming 'several' weeks, in order to work on some 'personal development'.
Personal development? Yes, that's intentionally vague. :)
I'd like to think that I've acco…
Personal development? Yes, that's intentionally vague. :)
I'd like to think that I've acco…
Project Skirmish: Demo One
Just a short and to-the-point entry tonight, featuring the first downloadable demo for Project Skirmish. This is a demo of the press-mouse-to-spew-firearms functionality that I wrote about a couple of entries ago. Click to spawn random guns. Simple enough.
The goals are:
To…
Just a short and to-the-point entry tonight, featuring the first downloadable demo for Project Skirmish. This is a demo of the press-mouse-to-spew-firearms functionality that I wrote about a couple of entries ago. Click to spawn random guns. Simple enough.
The goals are:
GameDev Club
Phew. Thursday and Friday were the university's "Club Days", where all of the various clubs gather for two days in the Student Life Centre to show off their wares and recruit members into their ranks. This is my second time helping man the booth for Club Days, and it certainly hasn't go…
Phew. Thursday and Friday were the university's "Club Days", where all of the various clubs gather for two days in the Student Life Centre to show off their wares and recruit members into their ranks. This is my second time helping man the booth for Club Days, and it certainly hasn't go…
Lots and lots to talk about this week. Heck, even a video for Project Skirmish. All just one click away.
Click here to be redirected to the new Dev-Journal location.
Click here to be redirected to the new Dev-Journal location.
Hey!
I'm currently mostly moved into my new house in Waterloo, but we don't have an internet connection set up just yet. I'm filching a neighbour's at the moment, but the connection is poor; I'll have to make this brief:
All is well. It will be a week or so until I have an actual internet connection,…
I'm currently mostly moved into my new house in Waterloo, but we don't have an internet connection set up just yet. I'm filching a neighbour's at the moment, but the connection is poor; I'll have to make this brief:
All is well. It will be a week or so until I have an actual internet connection,…
Advertisement
Popular Blogs
Advertisement