Gauntlets of Recursion (+3)

Writing games is like riding a bicycle.. that's on fire.
1,135 comments
298 entries
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HopeDagger
October 30, 2008
Always with the midterms!
Whether you're a student or a course tutor, midterm-time is always busy-time. As a student, my main concern was of course to study my buns off and make sure I knew the material inside-out. As a tutor, not only do I need to know the material inside-out, I also need to help administrate the delivery …
727 views
HopeDagger
October 25, 2008
More shots.
More screenshots!

Certainly nobody can get tired of screenshots. If anyone else here (or in the world :P) is like me, they'll scan a page for screenshots or images before they start reading the text. A good first impression for a new person looking over a journal is pretty screenshots, despite how c…
800 views
HopeDagger
October 22, 2008
Gore 'n Scripts
Gore

Ahoy, individuals. Work -- my 'real' job that is -- has been picking up in intensity a smidgen, but Skirmish is still pushing forward with the momentum of a small spacecraft.

The last visual addition, and the final masterstroke needed to finish Milestone 5, is chewy, gooey, delicious gore. Previ…
777 views
HopeDagger
October 22, 2008
Gore 'n Scripts
Gore

Ahoy, individuals. Work -- my 'real' job that is -- has been picking up in intensity a smidgen, but Skirmish is still pushing forward with the momentum of a small spacecraft.

The last visual addition, and the final masterstroke needed to finish Milestone 5, is chewy, gooey, delicious gore. Previ…
618 views
HopeDagger
October 13, 2008
Health. Death. Respawning. Screenshots.
Words are insufficient to describe the previous few hours of testing. Behold.






Massive thanks go out to Dean, Cliff, Mike, and Mark for testing. [grin]
621 views
HopeDagger
October 09, 2008
Meager updates
Shout-out

The first thing I want to do -- and that I had forgotten to do in my previous post -- was to give a shout-out to Martin Bell (ie. that nifty Carrier2 guy).

It was his work that gave me the final nudge I needed to get back in line and crank up development on Skirmish once again. Martin has b…
632 views
HopeDagger
October 05, 2008
Skirmish: Ressurection
A Familiar Face in the Crowd

I've been under the radar for a couple of weeks, slowly biding my time in my dark lair of solitu---

No, that's not true. I've been under the radar being busy at work and slowly changing my spare time to focus on a (hopefully) well-known long-standing project of mine: Skir…
545 views
HopeDagger
September 22, 2008
Onward and upward.
I feel like I'm getting back into "the swing of things" with game development. For the last few months it's felt like game development happened on a really "once and a while" basis, rather than me fitting it into my daily schedule. It's feeling a little more routine now, so I don't even have to thi…
567 views
HopeDagger
September 19, 2008
Sensors.
It's got to be a good sign when we're finally seeing two consecutive progress posts for the same project. [grin]

Assail is off to a good start, and I feel really good about the direction that it's moving in. As you might have discerned from the given screenshot, the Actors now have a line-of-sight c…
541 views
HopeDagger
September 17, 2008
Assail.
Shoop-da-whoop

So, I'm pulling another shoop-da-whoop and moving to a new project yet again. Some view project-hopping as a problem with motivation or committing to a project -- which may very well be a small part of it -- but I interpret it as a search.

The search for the right game project for me i…
552 views
HopeDagger
September 09, 2008
Tutelage
It's a Living

It might not sound too fancy, but it's worth mentioning that I'm spending my Fall co-op term tutoring a second-year Computer Science course at my university. The course was without a doubt my favourite back when I had it as a student, so it's been a thrill to help teach thus far.

The co…
653 views
HopeDagger
September 07, 2008
Comeback.
Back from where?

For those of you who I fell off the radar of, or didn't know me, I used to be a journal-goer here on GD.NET about a year ago. Nobody fancy; completed a few games, bailed on more than a few others, but always with a thirst for game development.

I was maintaining an external journal of…
542 views
HopeDagger
October 28, 2007
Last entry!
Final Entry

This will be my final entry into my journal here on GameDev.net. My premium account expires today, and so I will be moving entirely over to my External Development Journal.

If you're interested in continuing to read my adventures of game development, than I urge you to bookmark or RSS'ali…
547 views
HopeDagger
October 25, 2007
Jobs, jobs, jobs.
Jobs & Co-Op

Now that I've finally finished all six of my interviews, we get to see tomorrow if I get any job offers, and from whom. I had interviews from Sony Creative Software, Harris Corporation, Research In Motion, GEOREF Systems, and two at the University itself.

Sony and Harris Corp. were b…
564 views
HopeDagger
October 21, 2007
Back on the horse!
Project Skirmish Rekindled

There's quite a bit to talk about, too much for this one journal entry, so I'll be sure to keep it short.

After all of that talking last night about getting back onto Skirmish development, I finally put in a good evening development session tonight, for the first time in a …
443 views
HopeDagger
October 20, 2007
Of articles and online games.
Article almost done!

That's right. The written portion is nearly done, I just need to write up the parts about making other Meta-Shapes (covering donuts, ellipses, and squares), list/explain a few optimizations that can be done, and then write up the demos/examples that come with the article. This w…
476 views
HopeDagger
October 19, 2007
A tale of inspiration.
What You Can Make if You Put Your Mind To It

I originally found the link on Lachlan's development journal, so kudos to him for unearthing it for my jaw-dropping pleasure. :)

The name of the game is Machines at War, a Real-Time Strategy game that borrows from old favourites such as Command & Conqu…
471 views
HopeDagger
October 14, 2007
More rasterization!
Today saw more progress on my 3D rasterizer project. Clearly most readers aren't nearly as fascinated by this topic as I am, so I'll have to try and fit some more game development-y content in here rather soon. Yay or nay?

Step 2: Triangle rendering

After the tedious step of getting DirectDraw workin…
455 views
HopeDagger
October 13, 2007
Sucked into academia.
Hello! It's been a while.

Recently I've fallen into a world that revolves around school and general self-education. This consists of classes, upcoming midterms, administrative (and programming) work for the uni's GameDev Club, researching/writing my article, and now taking another spin at developing…
457 views
HopeDagger
October 09, 2007
Generic Journal Entry
Whew, it's just been plain busy around here. Had a solid [Canadian] Thanksgiving with the family, which is always nice, although the bus ride home seldom is. Wasn't able to focus on my assignments while at home, so I've been up to my neck in work so far this week. The worst of it is nearly over tho…
468 views
HopeDagger
October 05, 2007
Exclusive interview (or somesuch)!
World (In-)Famous?

So, Jon caught me the other day for a fun little 2-hour interview, on the topics of game development, Membrane Massacre and Skirmish, as well as a few 'fun facts' about myself. I know I'm a bit of a gabber, but hopefully there's an inspirational/motivational tidbit or two in there…
241 views
HopeDagger
October 01, 2007
Closer and closer!
New Header?

As part of my foray into web design (slowly!), I supposed that making website graphics is something that I would also need to gain at least a basic skill in. So, I used a Skirmish Online screenshot as a base to make a nifty little header for the journal. I'm quite happy with it, but then…
277 views
HopeDagger
September 28, 2007
Everything but time.
...

Phong Illumination Model

Jon has been tinkering away at yet another game development article, this time focusing on a the more theoretical side of graphics programming. His article talks about the ideas and basic implementation of the Phong Illumination Model. If you've ever been interested in ra…
249 views
HopeDagger
September 26, 2007
Nothing but busy.
Co-Op Again?

It feels like I only just started the school term, but they already have us out applying for jobs once again. Our co-op schedule follows the pattern of alternating between school terms -- one term being three months -- and work terms. We go through a system called 'JobMine', which is a …
281 views
HopeDagger
September 26, 2007
Personal Development
I wouldn't call it a hiatus, but I'll leave it to you to determine how to look at it. I will be taking a short break from Skirmish in the coming 'several' weeks, in order to work on some 'personal development'.

Personal development? Yes, that's intentionally vague. :)

I'd like to think that I've acco…
239 views
HopeDagger
September 23, 2007
Skirmish Demo One
Project Skirmish: Demo One

Just a short and to-the-point entry tonight, featuring the first downloadable demo for Project Skirmish. This is a demo of the press-mouse-to-spew-firearms functionality that I wrote about a couple of entries ago. Click to spawn random guns. Simple enough.

The goals are:

  • To…
  • 254 views
    HopeDagger
    September 23, 2007
    General business.
    GameDev Club

    Phew. Thursday and Friday were the university's "Club Days", where all of the various clubs gather for two days in the Student Life Centre to show off their wares and recruit members into their ranks. This is my second time helping man the booth for Club Days, and it certainly hasn't go…
    245 views
    HopeDagger
    September 15, 2007
    Brave New World -- Part 2
    Lots and lots to talk about this week. Heck, even a video for Project Skirmish. All just one click away.


    Click here to be redirected to the new Dev-Journal location.


    292 views
    HopeDagger
    September 14, 2007
    Almost there.
    Bell says that our internet will be activated on Monday. Expect a juicy update then. [smile]
    232 views
    HopeDagger
    September 07, 2007
    Out of the loop.
    Hey!

    I'm currently mostly moved into my new house in Waterloo, but we don't have an internet connection set up just yet. I'm filching a neighbour's at the moment, but the connection is poor; I'll have to make this brief:

    All is well. It will be a week or so until I have an actual internet connection,…
    280 views
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