Gauntlets of Recursion (+3)

Writing games is like riding a bicycle.. that's on fire.
1,135 comments
298 entries
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HopeDagger
September 04, 2007
Brave New World -- Part 1
Movin' Yer Shtuff

This will be my last night at home before moving back over to Waterloo, bright and early tomorrow morning. I'm certainly going to miss all of the free meals, but it's going to be fantastic getting back over to university and feeling that collective energy that just can't help but b…
285 views
HopeDagger
September 02, 2007
(A Brief) History of Skirmish.
History Lesson

This only scratches the surface of each of these projects, and my own history in game programming. Still, hopefully it will give a decent overview of the efforts I've exerted over the years towards creating my ideal online shooter game -- nay -- my dream game. It all began five long y…
240 views
HopeDagger
August 26, 2007
Bioshock'd.
if( developmentTime() < gameTime(GAME_BIOSHOCK) ) {

Purchased Bioshock today after confirming that it ran satisfactorily on my machine. I can run it with most of the goodies enabled, but only at 800x600. Certainly more than good enough. The game is gorgeous, and the atmosphere is absolutely stell…
257 views
HopeDagger
August 23, 2007
Wave 46?
More Pluggage

First and foremost, the main motivation behind this entry was to offer a plug to my good friend DogPriest, who was kind enough to write up a nice little review about Membrane Massacre. The least I could do was give his nice journal a counter-plug. In his entry, he mentions an MMer who …
235 views
HopeDagger
August 21, 2007
Working hard, or hardly working?
Working hard, I most readily assure you.

As I'm sure many of you whom already juggle a full-time job and a game development hobby already know: it's tough. It's especially tough when you write code all day at work and then come home and try and write some more. It's even tougher when your physics co…
220 views
HopeDagger
August 11, 2007
One pixel at a time.
Side projects sure are sinister, aren't they? Well, lucky this one isn't anything large like a full-fledged game, so it serves as just enough to keep my mind feeling fresh at thought when I'm all Gloomed out. What is this project of which I speak?

Why, a Raytracer, of course. If you aren't familiar …
403 views
HopeDagger
August 08, 2007
Drowning in physics.
Well, sort of.

Like I've been raving about for the past few entries, I've been focusing on the physics engine that Gloom will be powered by. The original plan was to have it fully dynamic and fancy-pants-esque, which I regret having had to decide to water down. I'm quite confident that, given enough…
258 views
HopeDagger
August 04, 2007
Becoming a cyberpunk'er.
Pushing forward! With much sweat, I finally have physics collisions just about done. I had made a lot of silly mistakes in the vertex->edge collision detection regarding the intersection of line-segments and the resulting normals, but it's working now.

One particular item of note was forgetting t…
269 views
HopeDagger
August 02, 2007
Project "Gloom" -- Cyberpunk buffet!
Despite it's downcast name, "Gloom" is actually pretty motivational stuff. ;)

I had promised to talk about me and Dean's latest project, "Gloom". The title is totally temporary, but it'll do the job for the time being. "Project X" just doesn't have the same ring to it anymore.


Project "Gloom"

"Gloom" …
398 views
HopeDagger
July 31, 2007
Upcoming!
Next Up to Bat

Brand new project on the rise! I didn't try all that hard to break away from the overhead shooter genre, so it will be following somewhat along that vein. Since I'm without internet, I decided that now would be a fantastic opportunity to create a small(ish) game that allowed me to fle…
279 views
HopeDagger
July 27, 2007
The real scoop.
The truth comes out: when I spoke so confidently about pushing forward with Skirmish regardless of my lack of internet, I was fairly confident that I would manage to locate an alternate ISP within a week or so. After some research, it turns out that Rogers is the only ISP in my town. Crud. This mea…
252 views
HopeDagger
July 24, 2007
A man without internet is an island.
Hello again! It's been far too long since my last entry, although I can't make up for it at the moment. I feel a tad guilty for writing this entry while at work, but my home internet has been out for a little while. Why, you ask? Because some bumpkin jumped onto our wireless router -- for which I a…
230 views
HopeDagger
July 17, 2007
The Object Model (and Happy Code)
Okay, this is neat. Maybe not from the perspective of your average gamer, but I think that fellow developers respect a good chunk of decent code design. I know I do.

Prior to recently (read: all work preceeding (and including) Membrane Massacre), writing good code just wasn't something that I bother…
275 views
HopeDagger
July 15, 2007
Groundwork continued.
For those of you unaware, I'm currently on my four-month co-op term from the university, working at the Ministry of Education here in Ontario. The commute down to (and back from) Toronto pulls a lot out of me each day, so developing Skirmish on the side has been a difficult talk. Still, during the …
348 views
HopeDagger
July 13, 2007
Onwards and outwards!
And so unfolds a new chapter. I'm eager to get my websites (for Skirmish and my personal site) underway. I think everything I need to say I've already said at the aforementioned link.

Please take a moment to drop a comment on my new journal -- hopefully it will get you in the right habit to continue…
249 views
HopeDagger
July 12, 2007
Skirmish moving ahead. And goodbytes. Er, byes.
Web hosting secured!

With my solidified decision of taking on DreamHost to provide me with hosting for my in-development project, Skirmish Online, I find -- er -- my wallet a little lighter. [smile]

My purchase is confirmed, and I'm just waiting on approval before I get cracking with my new-found web…
315 views
HopeDagger
July 12, 2007
Skirmish moving ahead. And goodbytes. Er, byes.
Web hosting secured!

With my solidified decision of taking on DreamHost to provide me with hosting for my in-development project, Skirmish Online, I find -- er -- my wallet a little lighter. [smile]

My purchase is confirmed, and I'm just waiting on approval before I get cracking with my new-found web…
253 views
HopeDagger
July 09, 2007
Rinse and Repeat -- er Code.
Ungh! Hulk smash!

Cripes, it feels like all I do is write flippin' 2D game foundation code. I've got sprite engines and tile engines falling out my ears. I have nothing against code reuse, but I have no pre-existing gamedev work in Java to pull resources from. Still, since I'm using a graphics base …
314 views
HopeDagger
July 02, 2007
Untitled1.class
New Project and Motivation

I am swimming in motivation. Drenched in it. I've been whirlwinding out code all day long, and don't believe I'll be stopping any time soon -- barring work tomorrow morning.

This all began on Friday afternoon on the train-ride back home from work. I decided what project I r…
602 views
HopeDagger
June 28, 2007
Jumping around.
Of Flaming Corpses

So, it would seem that RavenKeep is also going the way of the flaming corpse -- er, dead. [sad]

Insofar with all of this, a pattern has pretty clearly emerged:

  • I start a project. It fails.
  • I start another project. It also fails.
  • I start yet another project, and it fails as well. Repea…
  • 334 views
    HopeDagger
    June 21, 2007
    RavenKeep: The Spiel
    All Quiet on the South-Eastern Front
    Work consumes all! Well, nearly all. I've been getting better and better at fitting game development into my daily weekday schedule despite working full-time, and I'm finally at the point where I can toot my own horn a little about it. [smile]

    Now that RavenKeep i…
    406 views
    HopeDagger
    June 09, 2007
    Of Diversions.
    Dungeons and Delays

    RavenKeep is still moving along towards the completion of Milestone One. No screenshots yet, but we're getting there. I'll be moving on to starting to implement the networking system underlying the game -- yes, it will have online co-op play -- tomorrow. Some might think this to …
    290 views
    HopeDagger
    June 04, 2007
    RavenKeep
    New Project

    Short story: things are coming along wonderfully!

    In detail, well, me and Draffurd are holding off on screenshots until we have enough art to cover most of the placeholder material I've made. I'm quite pleased with my unshaded single-colour graphics, but we aren't all programmers. [grin]

    W…
    275 views
    HopeDagger
    May 23, 2007
    Cheers 'n Content
    Cheers!

    Cheers to Gundown for reaching 400 downloads!

    Cheers to Magma Duel for reaching 700 downloads!

    Cheers to Admiral Overalls for reaching 700 downloads!

    Cheers to Membrane Massacre for reaching 4700 downloads!


    Cheers for shameless plugging! [smile]

    Okay, okay. Mainly I just noticed that my last four…
    483 views
    HopeDagger
    May 22, 2007
    A quick look through BaseCamp.
    Just what does the BaseCamp API look like?

    Good question, Billy.

    I've been aiming to keep BaseCamp as simple as possible, while still offering plenty of behind-the-scene flexibility -- largely via function overloads and optional parameters. Inspiration for the structure of BCGL has been mainly drawn …
    390 views
    HopeDagger
    May 21, 2007
    Exciting times ahead!
    Low Activity

    I've noted that this is only my fourth entry this month, which just might be a universal low for me. Just remember that low post frequency does not imply little development. Very much the opposite! [smile]



    3D Fun

    As a side project, I've been working on a 3D software renderer. One of my re…
    299 views
    HopeDagger
    May 13, 2007
    Trudging ever forward.
    Library Development

    BaseCamp (now officially called "BaseCamp Game Library" (BCGL) for copyright conflict reasons) is moving along steadily. Reporting progress about internal library stuff is dreadfully boring to talk about, so I'll spare you all the details. Most of the repetitious groundwork is do…
    300 views
    HopeDagger
    May 09, 2007
    Gamedev on the Go!
    Mobile Gamedev

    For some reason I still can't seem to make myself sit down on a worknight and work on a game -- the motivation just never comes. Realizing that this was just plain Not Good(tm), I decided to try taking my laptop with me today to work. Since I already have a fairly lengthy/boring train…
    309 views
    HopeDagger
    May 06, 2007
    Still workin', still codin'
    Work Continues

    With the first week of my co-op job completed, the weekend certainly felt nice. I feel refreshed enough to endure another five days, and made plenty of gamedev progress during the weekend.


    Metaballs!

    I've been really interested in this effect for quite some time. It's been scattered abo…
    347 views
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