Electromagnetic Adventures

Published December 12, 2009
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Four!?

Has it already been four months? [grin]

I can't believe how guilty I am of not posting for so long, but my current school term (Sept-Dec) has kept me unbelievably busy. Final exams are currently in the process of being written -- Japanese 101 is this afternoon! -- so I feel like I have a mite of space to just breath in and try to get myself back in the swing of this 'game development' thing.


EM Adventures: 24-Hour Game

I realized today that I never uploaded (or even really mentioned) a little 24-hour game I wrote for a competition at my uni a year ago, called Electromagnetic Adventures. It's a sort of physics-based coffee break calibre puzzle game with ten or so levels, using the nifty Chipmunk physics library. I wrote up an entry for it on my website, so give it a look-see if you feel like doing some light gaming for ten or fifteen minutes. Naturally, I've also included an attention-catching screenshot: [smile]




Skirmish Online

It probably wasn't widely noticed that the Skirmish Online website has been down for the last month or so -- my yearly hosting renewel at Dream Host was coming up, and I wasn't in the mindset to donate 120 dollars of my money into them. Instead, me and a roommate are splitting on some VPS hosting (at VPS Ville, if curious). I also need to renew the domain, so I hope to get that all back up very soon.

My current tasks for Skirmish are a little all over the place, ranging from implementing the user/host command parser (for commands like quit, join-team, ban, kick, change-map, etc.), to optimizing the outlines on text drawing, to migrating from SVN to Mercurial, to various fixes on the Master Server. I'm really really excited to be motivated and working on Skirmish again, so I will be posting when I have the website and related venues back online.


(And don't forget to check out Aardvajk's highly stylish Squishy intro!)
0 likes 5 comments

Comments

rip-off
Fun game. Level 7 is hard.
December 12, 2009 06:10 PM
HopeDagger
Quote:Original post by rip-off
Fun game. Level 7 is hard.


Thanks Brian. It's probably worth noting that you can skip the current level with 'T', too.
December 13, 2009 07:00 PM
rip-off
It certainly is worth noting. I'll have to try complete those other levels now.
December 15, 2009 05:27 PM
rip-off
With that tip, I got all but 7 completed now. The game crashes when you "win" though
Quote:
Problem signature:
Problem Event Name: BEX
Application Name: EMA.exe
Application Version: 0.0.0.0
Application Timestamp: 493d7c5c
Fault Module Name: MSVCR80.dll
Fault Module Version: 8.0.50727.4927
Fault Module Timestamp: 4a2752ff
Exception Offset: 00045e02
Exception Code: c000000d
Exception Data: 00000000
OS Version: 6.1.7600.2.0.0.768.3
Locale ID: 6153
Additional Information 1: 8985
Additional Information 2: 89853a8cd1bc2c7440b451dc2f0778ad
Additional Information 3: cc95
Additional Information 4: cc959798f96f5a9010e4fb437940bdbd

Some kind of buffer overflow/stack related error according to a quick google.
December 20, 2009 09:07 AM
HopeDagger
Thanks for playing through, rip-off. I've mentioned this in a couple of places, but the game can and will segfault violently upon successful completion of the game. In a nutshell, what's happening is the game looks for the next level map file and attempts to load it without doing any sort of real error checking. A little anti-climatic, don't you think? [grin]
January 24, 2010 09:09 PM
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