Rocket Man

Published November 12, 2008
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These are screenshots from a few rounds of the "Rocket Man" game mode that I put together recently using the scripting system that I implemented.




Inspired by the Halo game mode, "Juggernaut", Rocket Man is a fairly simple game mode that places a single player in the possession of the Rocket Launcher. The Rocket Launcher is like any other, except there is only one, and its owner is given infinite ammo. This makes the Rocket Man a very formidable foe indeed. Since players can only gain points by killing other players while being the Rocket Man, everyone is constantly working together to bring down the Rocket Man and claim the coveted Rocket Launcher for themselves.

I'm convinced the Rocket Launcher is overpowered, but it's a hell of a lot of fun as-is. [grin]


The game mode required that I implement teams and player variables. Teams being no more than an object representing some properties (outfit colour, name, members, etc), and player variables being values that scripts can change that get propagated to all of the other players in the game. Examples of player variables are: current-team, under-glow (that cool red glow underneath the Rocket Man), radar-glow (whether the player's radar blip appears more brightly), and so forth.

Eventually there will be team variables and game variables that will also all be propagated from the host (via the game mode script) to all of the players as well. This will allow for a whole ton of interesting possibilities for game modes.


The take-home message of the day is: Skirmish is almost feeling like a real game! There's only a few more components remaining until I'm confident that I can start advertising it and build a community. Woop woop! [grin]
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Comments

rip-off
Wow. Impressive stuff.

I would be very interested in seeing the scripting interface eventually, see what game modes my demented mind can think of.
November 12, 2008 11:40 AM
Servant of the Lord
Looks nice. The first step to building a community is to put up a link to a beta version on your journal, so I can kill some people. [grin]

Have you any plans to release a level editor for player-made levels, once the game is ready?
November 14, 2008 02:22 AM
HopeDagger
Quote:Original post by rip-off
Wow. Impressive stuff.

I would be very interested in seeing the scripting interface eventually, see what game modes my demented mind can think of.


I'll post up a snippet from the Rocket Man game mode in my next entry. It's painfully simple to write game modes at this point. [smile]
November 14, 2008 07:43 AM
HopeDagger
Quote:Original post by Servant of the Lord
Have you any plans to release a level editor for player-made levels, once the game is ready?


Without a doubt. The map editor, Battleforge, will be available to everyone at the same time that the game is. Giving players as many tools as possible to make their own content is pretty high in my priority list. [grin]

Thanks for commenting!


Technically, you can already download it. It's not finished, but it certainly works.
November 14, 2008 07:45 AM
Ravuya
Rocket Man was probably better before we formalized it when I could pocket a rocket launcher and secretly sneak it out to betray everyone's trust. [grin]
November 14, 2008 05:01 PM
Ravuya
Rocket Man was probably better before we formalized it when I could pocket a rocket launcher and secretly sneak it out to betray everyone's trust. [grin]
November 14, 2008 05:01 PM
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