In the last few hours I added a bunch of important features that 1) i couldn't remove because they're the meat of the experience and 2) I didn't have time to properly test. I knew, a week ago, that I should have started with the tricky and most important features, but I didn't.
Aside from the game not running (cough cough) the thing I'm most disappointed about is not having time to add music & sound effects, which is generally my favorite part of the process. All in all a great experience though!
I'll write up a little postmortem tomorrow.
Well done on at least getting a submission in! I am looking forward to the postmortem and what conclusions / lessons you have taken away from the entire process. The good news is: there is always next year's Week of Awesome (The Trilogy!). I hope that beyond the sleep deprivation that you still had a good time engaging in the event. :)