This may or may not be the best way to go about drawing buttons in a main menu screen; either way, I bet Freud would have something to say about it.
Sometimes I wonder what non-coders would think if they read my code.
posted in Week of Awesome II dev journal
Programming languages have their own meaning, and then sometimes I realize I've written something in English as well.
This may or may not be the best way to go about drawing buttons in a main menu screen; either way, I bet Freud would have something to say about it.
This may or may not be the best way to go about drawing buttons in a main menu screen; either way, I bet Freud would have something to say about it.
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September 24, 2014 06:46 PM
Please explain?
I know of two types of vectors:
1) directed quantity, which I've never heard of being used for this but that would be a neat trick;
2) resizable arrays, which I've heard take up a lot of memory, and would seem to me to be unnecessary when dealing with values that will stay the same forever.
My reasoning for having a lot of positioning variables is so that I can easily change them in the future. It's very likely that I'll want to change things in the next few days, including, for instance, the size of every GUI element. If there's a better way to deal with relative-position UI drawing and interaction, I'd love to know what it is!
September 24, 2014 07:14 PM
September 24, 2014 07:51 PM
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*Gasps* Vectors are your friend!!