Firstly, many thanks to slicer4ever, the judges, and everyone else who made The Week of Awesome II possible. Secondly, congratulations to everyone who participated, especially everyone who completed their projects!
And now, on to a retrospective of Docent 314, the game I attempted to make in one wee…
And now, on to a retrospective of Docent 314, the game I attempted to make in one wee…
Programming languages have their own meaning, and then sometimes I realize I've written something in English as well.
This may or may not be the best way to go about drawing buttons in a main menu screen; either way, I bet Freud would have something to say about it.
Read more in Week of Awesome II dev journal
This may or may not be the best way to go about drawing buttons in a main menu screen; either way, I bet Freud would have something to say about it.
Read more in Week of Awesome II dev journal
My goal for the year, while I have a job that comfortably pays the bills and allows for 3+ days off a week, is to participate in as many game jams as I can. TWoA2 came at just the right time!
I'm not part of a team, so I'll be doing all the development myself. I'll be using GameMaker Studio, Paint.N…
I'm not part of a team, so I'll be doing all the development myself. I'll be using GameMaker Studio, Paint.N…
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