Hey all!
Haven't posted an update in a while because I was struggling to keep productivity up and I'm going through a pretty turbulent period of my life.
I'm recovering from depression that made it quite difficult to do anything so making updates was a low-priority thing for a while.
Despite all that,…
Haven't posted an update in a while because I was struggling to keep productivity up and I'm going through a pretty turbulent period of my life.
I'm recovering from depression that made it quite difficult to do anything so making updates was a low-priority thing for a while.
Despite all that,…
Hi all,
As Magic of Spring - my other game - is going on hold, I am slowly returning to the rhythm of working on Light of the Locked World.
It's been two very long years and I'm excited to be back to this project!
For the next few months, I will be making three final quests in the game's story campaig…
Hey all,
Happy new year! It is sort of a custom at this point to write something about my plans for the upcoming year.
So, this year I am planning to be finally done with the adventure that was the development of Magic of Spring.
That means I am finally coming back to Light of the Locked World!
My head…
Happy new year! It is sort of a custom at this point to write something about my plans for the upcoming year.
So, this year I am planning to be finally done with the adventure that was the development of Magic of Spring.
That means I am finally coming back to Light of the Locked World!
My head…
Hey all,
Just wanted to share links to games I am currently working on right now.
Beyond the Gate
I recently added this game to Steam: I plan to release it early next year.
It's a small game I made years ago - I decided to update it and release it on Steam.
https://store.steampowered.com/app/2152950/Be…
Just wanted to share links to games I am currently working on right now.
Beyond the Gate
I recently added this game to Steam: I plan to release it early next year.
It's a small game I made years ago - I decided to update it and release it on Steam.
https://store.steampowered.com/app/2152950/Be…
Hi all,
As I've mentioned earlier, the LOTLW development is paused at the moment.
The reason for that is that I'm working on a different game.
Normally I wouldn't start a new game while the previous one isn't finished, but I made an exception for that game because it's a "now or never" situa…
As I've mentioned earlier, the LOTLW development is paused at the moment.
The reason for that is that I'm working on a different game.
Normally I wouldn't start a new game while the previous one isn't finished, but I made an exception for that game because it's a "now or never" situa…
In this entry: Finishing work on Luma and resuming work on story quest chain.
February 3
At the end of January, I was participating in Global Game Jam. After it was over, I took a few days to rest, and today I was back to development.
I have implemented Luma city guards and merchants.
February 4
Made li…
February 3
At the end of January, I was participating in Global Game Jam. After it was over, I took a few days to rest, and today I was back to development.
I have implemented Luma city guards and merchants.
February 4
Made li…
In this entry: Adding 100+ new items.
January 11
I've actually managed to make pretty much all of the required sprite sheets.
I've expected to be making sprite sheets for a few days, but I've done it in a day.
It's a good feeling - and it's twice as good when I know that for a while I will be doing onl…
January 11
I've actually managed to make pretty much all of the required sprite sheets.
I've expected to be making sprite sheets for a few days, but I've done it in a day.
It's a good feeling - and it's twice as good when I know that for a while I will be doing onl…
In this entry: Finishing Luma and starting the next task: Adding 50+ new items to the game.
January 3
Added new city assets:
- Decorative ferns.
- Trash cans.
- Merchant stalls.
- "Store" sign.
- Wall plaques.
- Inn sign.
It'll look better when NPCs will be added.
January 4
With street numbers, stur…
January 3
Added new city assets:
- Decorative ferns.
- Trash cans.
- Merchant stalls.
- "Store" sign.
- Wall plaques.
- Inn sign.
It'll look better when NPCs will be added.
January 4
With street numbers, stur…
In this entry: Building Luma, Light of the Locked World's first city area, a high-level hub.
December 18
Started the work on Luma. Just went through my notes about the city a couple of times, made a rough sketch of the place.
Luma timeline:
Year 90
First inhabitants come to the shores of the abyst-rich …
December 18
Started the work on Luma. Just went through my notes about the city a couple of times, made a rough sketch of the place.
Luma timeline:
Year 90
First inhabitants come to the shores of the abyst-rich …
In this entry: Eir Meadows, event system.
December 8
Today I have finished implementing kill messages:
They are important to show the outcomes of fights, especially when the fights are happening offscreen between NPCs. As a bonus, they show the character names.
With that out of the way, I have uploaded…
December 8
Today I have finished implementing kill messages:
They are important to show the outcomes of fights, especially when the fights are happening offscreen between NPCs. As a bonus, they show the character names.
With that out of the way, I have uploaded…
In this entry: Quests!
November 17
I've been working on the cutscene.
November 18
The cutscene is finished for now.
Today I've been fixing various bugs with it. This was the first full workday in a while, I'm feeling better now.
November 19
Today I was improving When Luck Runs Out - the first quest.
Here's…
November 17
I've been working on the cutscene.
November 18
The cutscene is finished for now.
Today I've been fixing various bugs with it. This was the first full workday in a while, I'm feeling better now.
November 19
Today I was improving When Luck Runs Out - the first quest.
Here's…
This update adds an introduction cutscene and improves the available story quests.
Other changes:
- Improved Arrow Wall ability.
- Added the overworld system.
- Added Deserter Flat: An overworld area between Eastern Trilith and Moonrise Desert.
- Improved the start of the game: Fixed bugs, improved grap…
Other changes:
- Improved Arrow Wall ability.
- Added the overworld system.
- Added Deserter Flat: An overworld area between Eastern Trilith and Moonrise Desert.
- Improved the start of the game: Fixed bugs, improved grap…
In this entry: Overworld, new story content, 700 wishlists, and new game development plan.
November 3
Let's get right into it!
As I mentioned in the previous entry, I have to change the development plan in order to complete the game faster.
I want to have version 1.0 in early 2022/late 2021.
That means …
November 3
Let's get right into it!
As I mentioned in the previous entry, I have to change the development plan in order to complete the game faster.
I want to have version 1.0 in early 2022/late 2021.
That means …
In this entry: Character creation UI redesign, demo update release.
Devtober 20
Decided to redesign the character creation UI because it was too busy. I was suggested to split the UI into two pages, which was an excellent suggestion - this is why feedback is so important!
With two pages, I could arran…
Devtober 20
Decided to redesign the character creation UI because it was too busy. I was suggested to split the UI into two pages, which was an excellent suggestion - this is why feedback is so important!
With two pages, I could arran…
This demo update adds a whole new area - Eastern Trilith, tier 2 equipment for all classes, combat visual improvements, dozens of small additions, and bug fixes. I've done a lot in these four months!
Watch the trailer:
If you do end up playing the demo, please share your thoughts about the direction …
Watch the trailer:
If you do end up playing the demo, please share your thoughts about the direction …
In this entry: Character creation, bug fixes, Devtober, competitive multiplayer, and me getting sick, which explains why I didn't publish an entry last week.
Devtober 4
Started the day by fixing a few more bugs, then watched videos for my Devtober challenge.
One of the bugs that I fixed was here since…
Devtober 4
Started the day by fixing a few more bugs, then watched videos for my Devtober challenge.
One of the bugs that I fixed was here since…
September 28
This week I'm hoping to finish the Eastern Trilith area, clean up the accumulated bugs, and do a few reworks - class XP, combat experience, and loot.
The week started with GDWC launching a new vote round which includes LOTLW - exciting!
The results should be mentioned further in this entr…
This week I'm hoping to finish the Eastern Trilith area, clean up the accumulated bugs, and do a few reworks - class XP, combat experience, and loot.
The week started with GDWC launching a new vote round which includes LOTLW - exciting!
The results should be mentioned further in this entr…
Voting for Light of the Locked World is going to end soon - this is your last to help our game to win this round of Game Development World Championship!
Vote here: https://thegdwc.com
(No registration needed)
Thanks <3
Vote here: https://thegdwc.com
(No registration needed)
Thanks <3
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