Hey all,
Light of the Locked World is participating in Game Development World Championship: It would be really awesome if we could make the game win this round.
To vote for the game, simply go to the GDWC website and click the "Vote" button under the game logo.
Link: https://thegdwc.com/
Tha…
Light of the Locked World is participating in Game Development World Championship: It would be really awesome if we could make the game win this round.
To vote for the game, simply go to the GDWC website and click the "Vote" button under the game logo.
Link: https://thegdwc.com/
Tha…
September 18
I have started working on demons!
I have mentioned demons many times before - they are aggressive and indestructible flesh beings powered by magic.
Magic in the game's universe is aura-based. Everything in this universe emits aurae - and they can be manipulated to alter reality.
Mages use…
I have started working on demons!
I have mentioned demons many times before - they are aggressive and indestructible flesh beings powered by magic.
Magic in the game's universe is aura-based. Everything in this universe emits aurae - and they can be manipulated to alter reality.
Mages use…
September 1
A tiny bit of the battlefield is now done!
Today I was mostly placing tiles and correcting the no man's land layout.
I also made barbed wire fence assets.
Barbed wire fence objects are the first of the removable objects, they can be removed by the players creating permanent shortcuts.
This w…
A tiny bit of the battlefield is now done!
Today I was mostly placing tiles and correcting the no man's land layout.
I also made barbed wire fence assets.
Barbed wire fence objects are the first of the removable objects, they can be removed by the players creating permanent shortcuts.
This w…
August 25
Started the day by placing the tiles that create shadows. All buildings in the town now properly drop shadows. Also fixed several problems with the tiles and made new shadow tile for giant diagonal walls.
After that, I made the steppe biome rocks.
They are recolored desert rocks, nothing fan…
Started the day by placing the tiles that create shadows. All buildings in the town now properly drop shadows. Also fixed several problems with the tiles and made new shadow tile for giant diagonal walls.
After that, I made the steppe biome rocks.
They are recolored desert rocks, nothing fan…
August 16
Spent the day polishing clay brick architecture tileset, adding new assets, and placing tiles.
Did some work on the Eastern Trilith town, it's slowly coming together.
Made giant wall assets. They will be extremely useful for defining the area borders. These are the walls seen on the world ma…
Spent the day polishing clay brick architecture tileset, adding new assets, and placing tiles.
Did some work on the Eastern Trilith town, it's slowly coming together.
Made giant wall assets. They will be extremely useful for defining the area borders. These are the walls seen on the world ma…
LOTLW Devblog is back! I decided to start writing entries again because I came up with an idea to write it like a diary - a bit every day.
I've also decided to not post entries in certain less active sites, so I can use as many images as I want and not worry about getting them to work everywhere.
So,…
I've also decided to not post entries in certain less active sites, so I can use as many images as I want and not worry about getting them to work everywhere.
So,…
This massive update adds two new classes, new items, new abilities, new weapon types, improved combat, new introduction quest, improved animations, improved enemy AI, new rogue NPCs, and dozens of smaller changes.
As always, feedback is very important: If you got any thoughts, share them in the comm…
As always, feedback is very important: If you got any thoughts, share them in the comm…
Hey all,
This might be the last entry I write because it just takes too much time. For example previous entry - "LOTLW Devblog #14: Geography of the Locked World" - took me almost a day to write and publish.
So instead I'll just make quick development updates on Twitter and Discord.
Twitter …
This might be the last entry I write because it just takes too much time. For example previous entry - "LOTLW Devblog #14: Geography of the Locked World" - took me almost a day to write and publish.
So instead I'll just make quick development updates on Twitter and Discord.
Twitter …
The demo is still not representative of the final version and severely lacks content, but it will take a few more months to fix that, and I don't want to have large gaps between demo updates.
The big changes in this update are:
Crafting:
Use the new Alchemist and Materialist roles to craft items.
Minin…
The big changes in this update are:
Crafting:
Use the new Alchemist and Materialist roles to craft items.
Minin…
This is a follow-up to "LOTLW Devblog #10: History of the Locked World", this time it's more about the locations and less about the events.
The world's name is Kayos. Its title of the Locked World has two meanings: It is teleportation-locked, meaning that standard teleportation spells do n…
The world's name is Kayos. Its title of the Locked World has two meanings: It is teleportation-locked, meaning that standard teleportation spells do n…
This is a follow-up to "LOTLW Devblog #9: The new development plan".
This is how the plan looks now:
Done:A huge chunk of features has been completed.
This is how the plan looks now:
Done:A huge chunk of features has been completed.
- Amount input system.
- Bartering.
- Inventory system fixes.
- Shadow system fixes.
- Debug tools.
- Character and UI improvements.
- Gatherer role.
- Mate…
A week ago I've been worried about the game.
While I love it unconditionally and developing it is incredibly fulfilling, I was unsure how to explain to others why is the game worthy of attention.
I would go over the features that LOTLW will have, and would not find any exceptional ones.
But it was a w…
While I love it unconditionally and developing it is incredibly fulfilling, I was unsure how to explain to others why is the game worthy of attention.
I would go over the features that LOTLW will have, and would not find any exceptional ones.
But it was a w…
I have started working on crafting!
The current plan is to have two crafting roles: Materialist and Alchemist.
Materialists will craft items using machines known as matter kilns, which is a fancy name for a crafting station.
The process is simple: You bring materials to matter kiln, click on desired i…
The current plan is to have two crafting roles: Materialist and Alchemist.
Materialists will craft items using machines known as matter kilns, which is a fancy name for a crafting station.
The process is simple: You bring materials to matter kiln, click on desired i…
This update adds abilities and trading system: Now it's possible to buy and sell items.
New combatLearn new abilities and unleash them upon your enemies!
For the combat testing purposes, iron swords and ability instructions can be found in the spawn point, so grab them, get right to the new combat, a…
New combatLearn new abilities and unleash them upon your enemies!
For the combat testing purposes, iron swords and ability instructions can be found in the spawn point, so grab them, get right to the new combat, a…
This demo update contains over 4 months of changes.
QuestsThe game now has two short quests with a bit of lore and adventure.
RolesGain XP and level up.
Town of LoculVisit the first town of the game!
Improved mouse and keyboard controlsNow player 1 can use both keyboard and mouse for maximum comfo…
During October I worked a lot - I was participating in what is called Devtober.
Without going into details - because the entry would be way too long - here are the things I've done:
12 buildings, 14 NPCs, over 50 tiles, and many other assets - that is the t…
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