It's been a while since the last entry and the reason is that I was working on another game.
But I've been back to Light of the Locked World since September 21.
I have reworked combat - made spells activatable with different keys like in many other games and added 3 new spells.
After that, I have add…
UI rework is coming to an end!
I'm very happy with how it looks now - buttons will move, features will be added and removed, but the style will stay the same.
Another thing that will make it to version 1.0 is the new tooltip system!
They are incredibly versatile and easy to customize - they wi…
It's been two weeks since the last entry.
The first week I've been making shadows, the second - finished shadows and started making new UI.
I decided to work on the UI because it has been bothering me for a while and because I wanted to do something different after working so long on shadows.
…
After releasing the alpha demo I've been working on improving the game's graphics.
I've started with small things - cloud shadows and sand particles.
Cloud shadows went through several changes:
Currently, cloud shadows are still not finished because I started working on non-cloud shadows, whi…
This week I've been working on UI.
I've done two things:
1) Finished the first version of Items page. Items page is inventory + equipment + stats.
2) Changed the way game handles UI, fixing a lot of problems and making the process of developing UI much faster.
UI still needs a bit of work, bu…
Welcome to the first LOTLW development blog entry!
Light of the Locked World is what happens when old school MMORPG is turned into small, but dense RPG with local splitscreen multiplayer.
I have started working on it in 2018 October and serious development began in 2019 March, when I rel…