markr's complete waste of time

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Musings on stuff. Mostly programming.
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16 entries
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markr
February 27, 2006
BBC radio player
Although it's not games-related, I made an updated version of the BBC radio player for easier access.

This might be against the BBC's rules, but I'm not going to take it down until they ask me to :)

Enjoy

Mark
1,366 views
markr
February 08, 2006
Shmup-dev competition
I'm planning to enter the Shmup-dev horizontal scroller with boss competition.

I've already been working on my entry for a couple of weeks - it's looking pretty good so far (but then, so are other peoples').

Here's a screenie for your viewing pleasure:



View fullsize

Mark
1,454 views
markr
January 15, 2006
Web site update!
My web site, which I update very infrequently, has been updated.

I've added a couple of new games to the PC games page, and put my web games on the web games page.

This is an offshoot of vectrex.org.uk, which is now (mostly) defunct, but still works.

BLATANT WEB SITE PIMPAGE

Mark
1,334 views
markr
December 18, 2005
LD48 and Xmashack
Well, we're coming to the end of another fun game programming year for me.

So far this year I've completed

"Peril" - my TINS05 entry,
"Sidescroller" - an entry for a small 48 hour competition

"Jack" - an entry in LD48 #7 - in the showcase

and I'm working on my final game of the year, my Allegro Xmasha…
1,261 views
markr
November 18, 2005
Spammers must die!
Spammers are bad for the people they spam, right?

But they've also broken into a server I run. At least, not really "broken in", rather used a rather lame vulnerability in a common open source (rather low quality) web app which we happen to run, to send spam.

This means that our server has been sendi…
1,388 views
markr
November 09, 2005
AJAX-based web forum (continued)
Well, it's not really ready to try out, but here is a work in progress:

A web forum

Still in a pretty early testing / prototype stage. Most useful features aren't implemented, but it does the very most basic stuff.

Things that you might notice:

  • There is no post formatting

  • The "Back" button on your bro…
1,168 views
markr
November 03, 2005
AJAX web apps
So I've been trying out these so-called "AJAX" (I hate the name) web applications.

Basically the idea is that you make a web application which uses a richer client layer and the server does a lot less than conventional apps.

Pros:
- Much better user responsiveness
- Much lower bandwidth usage (for some…
1,200 views
markr
September 25, 2005
Multiplayer pong
A simple enough concept. n players each have a bat on the side of a regular polygon with n sides (Except where there are less than 4 players, where it could get tricky)

The aim is to make a very simple network-playable realtime game, which tries out lots of techniques.

I've never really made a multip…
1,096 views
markr
July 09, 2005
Progress on my 4E4 entry
Got the GUI basically going.

OpenGL context created with GLFW

GUI made with libufo

All working pretty well too - text entry, a few buttons etc.

Mark
1,109 views
markr
July 06, 2005
libufo malarky
I've been playing with this library, libufo.

It's a GUI that uses opengl. This is ideal for a game which uses opengl for its main graphics rendering, and also wants a nice gui to slap on top - dialogue boxes, popup menus etc. It has lots of nice features.

Unfortunately, it isn't working as well as I'…
1,150 views
markr
June 24, 2005
4E4 and the nature of ideas
Ideas are strange things. Some days I have none, other days I have hundreds.

Most of them are lousy, a few are amazing. And I have very little skill at differentiating them.

My previous idea for 4E4 (A Pirates / robots / zombies RTS game), had several problems

- It was going to be very difficult to ma…
1,030 views
markr
June 09, 2005
zombies, ninjas, robots and pirates
Looks like I'm probably going to have a crack at the 4E4 compo.

I've designed some aspects of my entry in my head, and discussed it a little. Here are some points

- It will probably be a RTS
- It will try not to be excessively complicated
- Zombies, robots and pirates will probably all be capable of be…
806 views
markr
May 28, 2005
win32 programming, and stuff
Well, I was doing a bit of real paying work. Then I was doing a bit of work on the afore mentioned "XUL Mysql client" app.

But recently I've been working on a new commercial (non-game) project, which may end up being quite lucrative (I hope).

Anyway, I'm back on win32 C coding with MingW.

So far my ob…
865 views
markr
May 24, 2005
Using XUL for real apps?
I decided to stop buggering about with XUL, and try to make a real app with it. It's basically, a simple MySQL client, like PHPMyAdmin, but less sucky (A really simple target to start with, as PhpMyAdmin sucks IMMENSELY).

I thought that it should be able to be more usable and more responsive, if not…
1,171 views
markr
April 29, 2005
Hardware hell
Last week I managed to completely fry the motherboard of my old AMD K6-2 system. This in itself was quite annoying, but not critical as it's not my main box (I may be behind the times hardware-wise - but not THAT far :) )

Anyway, I'm trying to rebuild a working box today using my ancient Pentium mot…
830 views
markr
April 23, 2005
Motion blur effects and Dr. Who coolness
One of those sort of random days today.

After much thinking for the last few days about ways to do opengl motion blur, I tried to implement it today.

My first thought was to use glCopyPixels to copy from the front to the back buffer, and use a blender.

Unfortunately, glCopyPixels copies pixels at a gl…
885 views
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