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Latest Unity Activity

gamedevdigest
April 19, 2024 01:42 PM
Game Dev Digest Issue #230 - Keep It Simple

This article was originally published on GameDevDigest.com

Here is another week of tips, including some on keeping your scope achievable. Enjoy!

Nathan Tolbert pushes the limitations of new games on old consoles - Nathan Tolbert is a lead research software engineer at the National Center for Supercom…

1,294 views
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Too many managers?

@Jikoob If it works for you then there isn't anything really wrong with it.

Myself I use an asset manager that handles anything that can fit under the category of an asset, images, sound, fonts, models, maps, …

If you make a generic enough manager you can simply add an interface to allow new asset ty…

6,825 views
gamedevdigest
April 12, 2024 01:27 PM
Game Dev Digest Issue #229 - The Artistic Side

This article was originally published on GameDevDigest.com

A look at the artistic side of things. Enjoy!

Level up: exploring the artistic side of video game design - Existing in parallel to a world of hyperrealistic CGI is a growing segment of gaming using illustration and painterly art to make mesme…

2,137 views
gamedevdigest
April 05, 2024 01:46 PM
Game Dev Digest Issue #228 - The Magic Behind The Engineering

This article was originally published on GameDevDigest.com

Some game dev tips before we head into the eclipse. Enjoy!

2D Water Shader Breakdown - I wanted to try out some 2D reflections and ended up with this water shader. Sampling the noise textures with pixelated UVs really helped to make it fit wi…

3,220 views

Hi! I am a Sound Designer and Musician, with background in creating custom effects, programming, and creating audio systems for the game industry. Committed to delivering exceptional audio experiences that enhance gameplay and captivate players. Game title releases: "Halloween match made in terror"…

2,219 views

Hi folks.

We are veterans of the gaming industry and are currently working on the development of an open-source game analytics platform.

We recently released repos on GitHub. The project is very young, it is currently used in one gaming studio.

We are interested in your opinion about the tool, what yo…

4,530 views
gamedevdigest
March 29, 2024 01:50 PM
Game Dev Digest Issue #227 Animation, Mind Blowing Shaders, and more

This article was originally published on GameDevDigest.com

This issue has a bunch of great shader posts, animation related posts, and lots more. Enjoy!

Grass System Extension : Cutting - Here’s the post that explains how to extend the grass system to add the much requested feature to cut grass. The p…

1,915 views
gamedevdigest
March 22, 2024 01:50 PM
Game Dev Digest Issue #226 - Behind The Implementation

This article was originally published on GameDevDigest.com

Another week with more stuff to help you on your game dev journey. Enjoy!

The Process of Mastering Unity for VFX & Simulation - Mirza Beig showed us his cool effects and simulations, recalled his journey with Unity and its Shuriken partic…

2,589 views
gamedevdigest
March 08, 2024 02:51 PM
Game Dev Digest Issue #225 - Math, Optimization, Flash Deals and more!

This article was originally published on GameDevDigest.com

Some more interesting posts for you heading into the weekend. Plus don't miss those flash deals! Enjoy!

My favourite animation trick: exponential smoothing - There’s a certain simple animation thing that I’ve been using almost since I’ve ever…

4,233 views
gamedevdigest
March 01, 2024 04:05 PM
Game Dev Digest Issue #224 - Visuals How-Tos And More

This article was originally published on GameDevDigest.com

Lot's of great stuff on visuals and their technical implementations, plus a lot more. Enjoy!

2D Destructable Terrain in Unity using QuadTrees - In this tutorial we will create somewhat optimized destructible 2D terrain that will seem familiar…

2,980 views
gamedevdigest
February 23, 2024 03:11 PM
Game Dev Digest Issue #223 - New And Old Approaches

This article was originally published on GameDevDigest.com

Get your dev on for another week. Enjoy!

A New & Unique Approach to Creating Mirrors for Games in Unity - According to the developer, the novel method is faster than ray tracing and more detailed than Screen Space Reflections.
80.lv

Exclusi…

2,389 views
MJPixelPusher
February 21, 2024 02:56 PM
Factory Design Pattern in Unity
Introduction

This is first part of the game development blogs where I will be implementing different Design Patterns in Game Development using Unity Game Engine. Today I will be using Factory Design pattern to demonstrate the infinite enemy spawner level in unity. This is a series so at the end of e…

3,365 views
gamedevdigest
February 16, 2024 01:53 PM
Game Dev Digest Issue #222 - Technical Art and more

This article was originally published on GameDevDigest.com

Back with another issue, hope your game dev is going well. Enjoy!

Unity Presents a Novel Method For Generating Texture Maps - The proposed framework utilizes a PBR diffusion model in combination with a frozen RGB model.
80.lv

The Occasionally U…

3,492 views
[PC] World of Stickman Classic RTS
World of Stickman Classic RTS

Welcome to World of Stickman, an exciting real-time strategy world where you'll take part in epic battles of antiquity with Stickman heroes. Choose your civilization - Romans, Egyptians or Vikings - and go to war to rule the ancient world.

Game Features:

  • Epic Battles: Exp…
2,712 views
gamedevdigest
February 09, 2024 03:28 PM
Game Dev Digest Issue #221 - Rendering Techniques and more

This article was originally published on GameDevDigest.com

Enjoy another issue, I hope you find something useful!

Efficient GPU Rendering for Dynamic Instances in Game Development - This article explores a custom rendering architecture designed to efficiently render procedurally generated geometry. O…

4,275 views
gamedevdigest
February 02, 2024 03:57 PM
Game Dev Digest Issue #220 - Digging Deep

This article was originally published on GameDevDigest.com

Some insightful deep dives into how things work this week, plus the usual smorgasbord of great game dev topics. Enjoy!

The most important goal in designing software is understandability - When you're designing a piece of software, the single …

1,922 views
klg71
February 02, 2024 07:00 AM
Generating a SoulerCoaster in Unity

If you search for SoulerCoaster, you will find a multitude of names for it. It is also named Curvemesh, Splinemesh, or Swoosh.

They describe a technique to visualize magic or energetic effects.

The SoulerCoaster is a path mesh with an overlapping UV map.

It is defined as two quads that are oriented or…

1,879 views

Just sent an e-mail inquiry. Hope to work with you soon!

3,245 views
Tom Sloper
January 24, 2024 12:46 PM

LorenzoGatti said:
the screenshot only shows high quality but otherwise unremarkable still images

I saw a “Paper Mario”-type animation there. But yes, a description here is called for.  And if pseudojester doesn't come back and continue the discussion, he's probably spamming us (pushing “sticker…

3,064 views
gamedevdigest
January 19, 2024 03:28 PM
Game Dev Digest Issue #219 - Level Up Your Code

This article was originally published on GameDevDigest.com

Enjoy another week of tutorials, tips and good coding practices!

PID Controllers in Unity3D - This post will cover the use of PID controllers in video games. If you’ve ever used your car’s cruise control, flown a quadrocopter, or piloted a ro…

1,505 views
irfan_yigit
January 16, 2024 04:06 PM
JSON Essentials in Unity Development

Hello everyone, I would like to share my article series about JSON essentials in Unity by using Newtonsoft. 

I explained and exemplified serialization and deserialization, beautification to json data output and creating custom json converter to serialize and deserialize interface and abstr…

1,152 views

Hello,

World of Anork version 1.4 is out:
https://anork.neocities.org/

1,645 views
gamedevdigest
January 12, 2024 02:22 PM
Game Dev Digest Issue #218 - Patterns, Abstractions, Complete Tutorials and more

This article was originally published on GameDevDigest.com

Keep the new year chugging along with more great tutorials. Enjoy!

AI Content on Steam - Today, after spending the last few months learning more about this space and talking with game developers, we are making changes to how we handle games t…

2,068 views
gamedevdigest
January 05, 2024 01:52 PM
Game Dev Digest Issue #217 - Small Games, Coding Patterns, AI, Fluid Sims and more

This article was originally published on GameDevDigest.com

Hope everyone had a good end of the year. We are back for the first issue of 2024. Enjoy!

Making small games, which is fun in itself - Creating small games is an enjoyable endeavor in itself. So what constitutes a small game? According to the…

1,545 views
ArcadeOrigins
December 08, 2023 11:27 AM
Fanatical and Arcade Origins present the

Fanatical and Arcade Origins present the "ULTIMATE SFX & MUSIC BUNDLE" :

100% ROYALTY FREE | $15 | -99% OFF | 50 Music packs | 550 tracks | 24 hours of music

Get your bundle here : https://www.fanatical.com/en/bundle/ultimate-sfx-and-music-bundle

Score your games and projects !!!

Epic, Cinematic, A…

3,100 views
Manamongods
November 21, 2023 03:38 PM
Moving halfways away from Unity with a custom engine

The past 2 months I've been working on moving away from Unity. Over the years I've made a lot of editor tools for use in Unity, and I found that Godot didn't really suit my project, so I decided to make a custom engine that has all the runtime features that I use in Unity, and to which I would expo…

1,750 views

This ball seems “3d” at all times, it's probably a simple convex mesh that is rotated and translated according to the simulated movement of the ball (treated as a perfect sphere).

Aren't you using a game engine that allows drawing and moving such a simple 3d model easily? What do you find challengin…

4,220 views
klg71
November 18, 2023 12:03 PM
Designing a Dynamic Equipment System in Unity
We want to have exchangeable equipment on our character

The goal is to give our players various items to choose from. For this example, our players will choose a weapon, armor for protection, and boots. We want to visualize these choices on the character.

The imagined system should enable quick equip…

1,731 views
gamedevdigest
November 17, 2023 02:22 PM
Game Dev Digest Issue #213 - Say Hello To Unity 6

This article was originally published on GameDevDigest.com

Short and sweet this week. Enjoy!

Unite 2023: Deepening our commitment to game development - In the Keynote, we’re kicking things off with a preview of the next major, supported version of Unity – with a new name. Say “hello” to Unity 6, our …

1,416 views

I'm looking for non-beginner unity programmers for an RTS inspired by Red Alert, Tiberian Sun, Supreme Commander and other games from the golden age of RTS games. This game will take place in the near future and will feature slightly scifi units but with a very military feel to them. We are current…

2,682 views

Profile the program. It's the only way to know for certain.

Unity has a built-in profiler that can give you a lot of data. Pix is a free profiler from Microsoft that can also reveal issues, and is especially focused on graphics profiling but can also tell a lot about the game when configured properl…

2,482 views

I'll change my focus here then, thanks for the feedback, truly appreciate it :D

2,527 views
Poster for

@Brian Sandberg We'll definitely consisder that, it's a good idea! :D Glad you like it and thanks for the support! God bless

2,530 views
frob
September 26, 2023 03:11 PM

toaderman said:
Does anyone have any advice on how to start out or recommend any good courses on how to learn Unity and C#?

This depends on your goals.

If your goal is to just make something, then it doesn't really matter much, get whatever you want to dive in to your learning journey. Unity's website…

3,215 views
Rockbee
September 04, 2023 06:13 PM

Lessaria is an exciting indie game in development by an independent studio "Rockbee" using the Unity engine. Drawing inspiration from the beloved Majesty series, our goal is to create an engaging and immersive kingdom simulation experience for players like you.

In Lessaria, you will embark on a gran…

2,224 views
[Hobby] Programmer wanted! Tiberian Sun, Red Alert, Supreme commander inspired AA quality RTS (other roles welcome too)

@OsaOsa1993 If you're interested please send me a message with the role you want to fulfill and your discord handle. Thanks for reading through this mountain of text!

7,190 views

The Unity documentation for NetworkIdentity says that every object you want to talk about on the network, should have an identity. So it sounds like you should.

2,425 views

Project Name: Yami

Program/Language: [Unity using C#, version 2020.1.2F1, GitLab use for version control.]

Roles Required: [Programmer, Social Media Manager]

Unity Programmer

This position requires knowledge of git and or Sourcetree as well as some experience working on a team and reading others code. …

2,358 views

We're an international indie team [10+ folks] who have been working on a deckbuilding roguelike with an Eastern European fantasy flavor for about a year. 

Currently, the game is 2/3rds complete relative to our early access release goals. So, we're looking at a timeline of about 3 to 5 months be…

2,095 views
void ToggleValueChanged(Toggle change)
{
	m_Text.text = data.Visit;
	m_Text.color =data. enabledColor;
}

void ChangeType(Toggle m_Toggle)
{
	data.m_Toggle.gameObject.SetActive(false);
	data.acceptedPhoto.gameObject.SetActive(true);
}

these are inside the body of

private void OnMarkerClick(OnlineMaps…
5,010 views
Static Batching Like You Never Saw

Check the original blog post at TheGameDev.Guru: Static Batching in Unity Like You Never Saw

Reason for this blog post is simple:

Most developers think they know how static batching truly works. But that’s a lie: they don’t.

They just know the basics Unity taught them, while ignoring all the low level…

12,887 views
Unity Localization: Add support for Multiple Languages [Part 2]

Explore more options with the Localization package and learn how to localize a dynamic text.

64,398 views
Linear Interpolation Explained

Linear interpolation is everywhere. Games, 3D animation, image creation tools and much more all rely heavily on interpolation, so having a thorough understanding of linear interpolation is extremely important.

This text is somewhat geared towards game developers, however it's general enough to apply…

45,849 views
Walk The Streets Of 1941 Lochee, Dundee: A Framework For Large-Scale Outdoors Augmented Reality

Note: This article was originally published on LinkedIn. If you enjoy my article, please click through and consider sharing on social media and connecting with me!

Evolving AR from the tabletop to the great outdoors. Bringing the streets of 1941 Lochee to your street. Emulating a museum experience …

25,739 views
khawk
November 10, 2021 05:14 AM
Unity Announces Intent to Acquire Weta Digital

Unity (NYSE: U), the world’s leading platform for creating and operating interactive, real-time 3D (RT3D) content, announced today it has entered into a definitive agreement to acquire Weta Digital’s tools, pipeline, technology, and engineering talent. Ultimately, this acquisition is designed to pu…

11,518 views
esenthel
August 17, 2021 10:27 AM
Esenthel Engine huge update - Switch, vs Unreal/Unity, SuperRes, AO, MotionBlur, Bloom/Glow/Emissive

Esenthel Engine - http://esenthel.com/ - the Free and Open Source Game Engine

Just got a Huge Update:

#1) Nintendo Switch™ support

Esenthel Engine Nintendo Switch™ support is now complete and available to all Nintendo Authorized Developers.

Download Esenthel Engine from - https://github.com/Esenthel/Es…

10,315 views
khawk
July 15, 2021 06:11 PM
AMD FidelityFX Super Resolution available for developers on GPUOpen

Following the recent announcement of AMD FidelityFX Super Resolution (FSR), AMD is today making the source code for its powerful spatial upscaling technology broadly available to game developers via GPUOp…

7,353 views
4P|Marc
February 08, 2021 12:05 PM
Gamification as a Service and how to gamify your Unity application.

Join us in our weekly live webinars to learn more about SCILL - Gamification as a Service and how to gamify your Unity application.

  • The power of gamification and why you should get involved.
  • What is SCILL - Gamification as a Service?
  • Unity SCILL SDK - quick and easy setup.
  • Showcase and tech deep dive.
  • Q…
9,100 views
4P|Marc
November 03, 2020 10:11 AM
Gamification as a Service - add Challenges and Battle Passes with ease

4Players announces the launch of its SCILL: Gamification as a Service (GaaS) platform, a free toolset based on features of the well proven engagement and community app SCILL Play.

With GaaS developers can look forward to powerful tools to generate new challenges in their games or apps with minimal e…

16,363 views
khawk
October 13, 2020 08:22 PM
Unity Launches Indie Game Developer Accelerator Program

Unity, the world’s leading platform for creating and operating real-time 3D (RT3D) content, today announced the launch of its Game Growth Program. Aimed at supporting mobile free-to-play games, the program provides developers access to technology, resources, and funding for user acquisition to effe…

9,334 views
khawk
October 05, 2020 10:04 PM
Unity Announces Unite Season 2 with Creator Spotlight Series

Unity has today announced that Unite Now will be back with a second season of programming beginning October 13. The fall content agenda is available now to explore and pick out sessions to join live.

The Creator Spotlight is a brand new series featuring never-before-seen content from the development…

6,586 views
khawk
August 28, 2020 05:48 PM
Unity Announces Unity Distribution Portal for Android Mobile Games

Unity enters the mobile app store fray with its announcement of Unity Distribution Portal (UDP), enabling developers to reach beyond the Google Play store and publish on alternate app stores for Android devices.

The Unity Distribution Portal was created to help make publishing mobile games on altern…

8,248 views
khawk
July 23, 2020 03:35 PM
Unity 2020.1 Released

Unity 2020.1 is now available for download. This release is not recommended for production use yet, but it includes updates to the Package Manager, editor workflows, and new programmer tools.

Learn more from the video below.

7,405 views
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