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Latest NVIDIA Activity

Get a proper firewall like Comodo Internet Security for free and try to find if there is something connecting to the web that shouldn't. Then you could try to get rid of it

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NVidia “GEForce Now”, the cloud gaming service, is kind of strange. They take free to play games and put them on their servers, often without asking the publisher. Most of the news about GEForce Now is about publishers demanding their games be taken down.

How does the other side work, though? What i…

4,280 views
HeberCrooks
August 18, 2021 12:10 PM

Thanks a lot guys. I was able to fix the issue from here.

4,922 views
Hide the Nvidia overlay in my app

@noizex I would like the program to somehow do it itself, and not the user to change the settings. So in general you cannot install the Nvidia driver and there will be no overlay either :/

4,757 views
  • The driver is an interface to the hardware, so it's not always perfect. New games (especially AAA cutting edge ones) use new GPU features which often require fixes to ensure they are working properly
  • Optimizations that help the game run better make it into the new driver. This happens by seeing the …
  • 4,297 views

    Hi,

    For some weird reason, I need to render a texture (Render to texture) in an openGL application and use that texture as in input to another openGL application. I have been trying to find a solution for that and first thing I found was Nvidia extension wglCopyImage SubDataNV and glxCopyImageSubDat…

    2,455 views
    khawk
    March 24, 2020 05:27 PM
    NVIDIA Announces Nsight Graphics 2020.2

    NVIDIA has announced Nsight Graphics 2020.2, adding a number of features that expand functionality for Vulkan and making improvements to developer workflows for Microsoft Visual Studio users.

    Features include:

    • GPU Trace for Vulkan based applications, making it now possible to get primary and secondar…
    4,675 views
    khawk
    December 04, 2019 05:05 AM
    Sharing Physically Based Materials between Renderers with MDL

    NVIDIA has shared their SIGGRAPH 2019 presentation on Material Definition Language (MDL), a technology developed to define physically based materials for rendering solutions. In the talk, NVIDIA’s Lutz Kettner and Jan Jordan present how MDL can be used to match the appearance of a single mater…

    2,578 views
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