Last night I fired up blender. My windows were back to the original positions. I found out in the book that I have to save stuff like that. I worked my way through the first half of the first tutorial, creating a gingerbread man. I got it to render at 1:00am. Tonight I hope to finish it. I'm sure a lot of people have made this gingerbread man, so I'm not putting up any screenshots. I still have no idea how the model I make would get into a game, especially with movements, walking, etc.
I do have a greater appreciation for the graphics in games though. I can't even imagine how long it would take to build ONE monster, let alone an entire arsenal of enemies, NPCs, objects, rooms, etc. Hopefully through some divine intervention, I will find a way to speed up the modeling process.
No work on my next game yet either. I want to do it using DirectX, so there is a bit of a learning curve there. Hopefully I can get things figured out and start working on it soon.
Would you say that the book is worth buying? I've been hurting to get some (basic) modelling experience so I can do some more comprehensive 3D gamedev, but I've heard that Blender isn't the most friendly realm for newbies. :)