3D

Published September 14, 2005
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I installed Blender 2.3.7 last week and attempted to use it. It took me about 2 hours to get the windows positioned. After that I was able to make a pointy cube. It only took me 1 hour to do that. I decided to get some help. So I ordered the book from Amazon.com and it was delivered Monday.

Last night I fired up blender. My windows were back to the original positions. I found out in the book that I have to save stuff like that. I worked my way through the first half of the first tutorial, creating a gingerbread man. I got it to render at 1:00am. Tonight I hope to finish it. I'm sure a lot of people have made this gingerbread man, so I'm not putting up any screenshots. I still have no idea how the model I make would get into a game, especially with movements, walking, etc.

I do have a greater appreciation for the graphics in games though. I can't even imagine how long it would take to build ONE monster, let alone an entire arsenal of enemies, NPCs, objects, rooms, etc. Hopefully through some divine intervention, I will find a way to speed up the modeling process.

No work on my next game yet either. I want to do it using DirectX, so there is a bit of a learning curve there. Hopefully I can get things figured out and start working on it soon.
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Comments

HopeDagger
Good job for getting going on modelling. :) I'm still procrastinating that one, so it'll be 2D games for a while longer around my block. :P

Would you say that the book is worth buying? I've been hurting to get some (basic) modelling experience so I can do some more comprehensive 3D gamedev, but I've heard that Blender isn't the most friendly realm for newbies. :)
September 14, 2005 01:21 PM
chronicle17
The book is very good. I was suprised at how well it was put together and how extensively it explained the features. If you are thinking of modeling, but don't want to drop $$$, I would recommend downloading Blender for free, and paying $35 for the book.

Good luck.
September 14, 2005 01:39 PM
Gaiiden
How's Blender these days? I remember back when it was first coming out it was stated as the best modeling program, but that was only after you topped the very steep initial learning curve.
September 14, 2005 08:29 PM
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