Since I now have a GUI, I made it show me a ton more information about what the light mapper is doing, and finally pinned down a bug that was really causing problems and had caused me to give up on normal maps. I can now click on a wall or plane, and have the lighting window show me exactly what the light mapper sees. This helped me figure out why normal mapping so so damned hard: the stupid light angle calculations were all wrong. They just happened to work in the sectors that I tested manually.
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