I had to add a whole bunch of running lights along floors and ceilings, because some places were just too dark. This is just a test level, so I have no intention of prettying it up beyond this, but where you see some jagged and high contrast edges, in real levels, I would further tessellate those sectors. Here is what it looked like before lighting, if you are interested. I took the pictures in the same spot, so you could have them up side by side. https://www.gamedev.net/blogs/entry/2271004-completed-e1m1/
Advertisement
Latest Entries
Box Select
2171 views
Extrude
2101 views
Scary Forest
12487 views
Hardening and adding features
2702 views
Made the first room of my mini game
19840 views
Hardening GUI by creating a new project
1705 views
Moving geometry
1437 views
Compensated for soft lights
11510 views
Hardening the code and documenting
1852 views
Advertisement