Baked the lighting of E1M1

Published December 17, 2020
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I had to add a whole bunch of running lights along floors and ceilings, because some places were just too dark. This is just a test level, so I have no intention of prettying it up beyond this, but where you see some jagged and high contrast edges, in real levels, I would further tessellate those sectors. Here is what it looked like before lighting, if you are interested. I took the pictures in the same spot, so you could have them up side by side. https://www.gamedev.net/blogs/entry/2271004-completed-e1m1/

The windows didn't bring in as much light as I thought, so I put lights on the floor and ceiling. Check out how the floor is staining the ceiling blue.
Looking outside through the broken window, we see a fully lit area, and the running lights are far more prominent in the reflections since everything else is darker.
Looking back into that room, you can see the glowing goo in the barrel has made a little green area and a dark room full of lights beckons
In this dark room, you may need to use the lights to see where you are going, and shotgunners could be lurking in the shadows. The skylight casts a column of light down on where an armor would be.
I put lights on the backs of the stairs too, to make this area glow brightly
I had to put two overhead lights in the computer room. With the lighting, the marble really pops.
In the dark back of the computer room, a dimly glowing green hallway pulls you to the slime room.
The slime room really pops now that the fog and light are working together. The light baking takes into consideration all of the fog and reflections and everything.
That Hellish red fog that I put in the underground hallway works really well in the darkness.
Outside, the sun has washed out some of the color. This was an intentional constant with the dark facility. The tunnel back looks scary now.
The final room came out amazing. I put lights in between the bars, to force the purple to really spread and it came out amazing
Oh boy, that fire came out beautiful.
Peeking into the final room where the switch is surrounded by lights.
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