VoxelShop and COLLADA is back!

Published October 21, 2016
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Voxelshop commented on my entry yesterday and said that he solved the normals problem I had with COLLADA. I just checked it out and it all works! So COLLADA is back on the menu and so is VoxelShop. I am definitively sticking to it now. Its user interface is way more comfortable then other voxel editors. Thanks Voxelshop!

Here is rendered .dae in game with normals on:

collada_Works.png

This is with my dodgy shader for the lights. Looks good. And don't forget to grab Java installer for latest version of VoxelShop.

2 likes 4 comments

Comments

voxelshop
Great! Does it work correctly in both cases, "Y-Up" and "X-Up" (bottom setting on the export dialog)? I used a mdl viewer to debug normals, but you can never be sure how different importers handle specs...


Just for reference, this wasn't a big or complicated change. For those interested have a look at the commit here:


https://github.com/simlu/voxelshop/commit/817a3a15aa504237ba790a01214e6aea1a0e6129
October 21, 2016 02:30 PM
Eck

I love it when people actually support their tools. :)

October 21, 2016 04:34 PM
Bigdogco

Great! Does it work correctly in both cases, "Y-Up" and "X-Up" (bottom setting on the export dialog)? I used a mdl viewer to debug normals, but you can never be sure how different importers handle specs...


Just for reference, this wasn't a big or complicated change. For those interested have a look at the commit here:


https://github.com/simlu/voxelshop/commit/817a3a15aa504237ba790a01214e6aea1a0e6129

Yup, works with "Y-Up" and "X-Up" with Poly2Tri. :)

October 22, 2016 01:05 PM
voxelshop

FYI, this is now an option "export orthogonal vertex normals" in the latest version (switched off by default!)

October 22, 2016 07:38 PM
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