Pre-alpha Project Setup

Published September 03, 2016
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I finally got time to setup the project. I re-made the Spark libraries in Visual Studio 2015 Community and hooked up new version Irrlicht. It was an adventure in it self. Working out all project settings and trying to link it all up. But I think it is all good now. Next I will try to setup basic game loop and see if everything actually links and works. Then I will try to load up some basic assets, maybe meshes or something like that, simply to test everything out.

By the way I decided to use Visual Studio 2015 Community. It works fine and got all of the features I will ever need. I do have access to Visual Studio 2015 Enterprise, but for now I will stick to the free version, just to make this project as Indy as possible.

Also a funny story, I decide to switch my old project to new Irrlicht version. It was pretty easy, just point it to new includes and libraries. But after I did so my FPS feel from 60, which is where it was capped, to 10 max! Super strange! I think it might be something to do with Irrlicht and irrBulled, because irrBulled can slow down greatly if not used correctly. I did not investigate it and just switched it back to the old version of Irrlicht. I will worry about it if I get the same problem when I try to hook up Bullet. Onto next adventure!

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