Creation of Zergification tech demo: Fancy new video

Published December 11, 2015
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Here you go, new video of my project. New assets really help to show what i can do with my framework.

New features in this build:
Special wall pieces (towers, gate)
Sand generation (still have some bugs, new assets are WIP)
Locations of the hero pieces (statues, wells and other unique looking stuff)
Different districts (at the moment marked by roof colors)
Micro variation generation system (at the moment only used to create small differences on the walls)

8 likes 6 comments

Comments

Aardvajk
Stunning smile.png
December 12, 2015 01:27 PM
cozzie
Looks good, what are you making?
December 16, 2015 09:57 PM
Vaidas

Looks good, what are you making?

This is part of the final year project in the university. I'm making a tech demo that procedurally generates towns and then slowly infest them with alien organism, changing town's appearance. At the moment I have town generation, now I'm making all the assets.

December 17, 2015 04:41 AM
ExErvus

Very cool. Does your generation procedure create any other related data like physics information ect...?

December 23, 2015 09:40 PM
Vaidas

Very cool. Does your generation procedure create any other related data like physics information ect...?

Yes, it does. I generate:

collision meshes

navigation meshes

every surface can hold any kind of data (physics, visuals or any other kind of information)

every object can hold additional data like what kind of district is it in, list of relevant objects (like list of windows on this building)

This framework is very modular, I can easily add something new to the generation.

December 24, 2015 03:10 PM
WoopsASword

Cool stuff,

Keep working!

December 26, 2015 11:58 PM
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