What does it actually do ? It have two stages:
o Procedurally generates 3d fantasy town using modular pieces
o Creates a Zerg egg that morphs in to the structure and slowly consumes entire town, turning it in to the giant Zerg structure.
For this project I have decided to use Unreal Engine 4. After 6 weeks and countless curses in multiple languages (generating ramps is special kind of fun), I have a early version of the demo. Here is the progress video.
Now I can generate pretty looking towns, time to start making actual assets for the demo.
Join me next time, where i'm going to talk about some procedural generation tricks that I had to come with to make this work.