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So after figuring up the amount of work to make the bitmaps look fine on pc and android (all the different resolutions), I decided to go vector. So now I am making a vector graphics editor (aka like flash). This way it will scale to any resolution without loss.
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Cool, same here. I wrote a browser-based bezier shape editor a couple years ago; getting ready to polish it up soon. Switched back to C++ for my main game engine though... vector graphics isn't exactly efficient. :D