Space-Shooter game project, one week left

Published February 18, 2011
Advertisement
So, at time of writing, there's one week left until my exam on this project. Assignment hand-in at midnight, Wednesday 23rd, with the opportunity for detail fixing during Thursday 24th, then exam on the 25th.

I've got a ton of features left to grind in this week, and I'll blog my progress as I go.

The project is a space shooter. We're supposed to do a project that focus on physics and collision detection/response from ground-up using OpenGL, Qt and my school's real-time API GMlib. I've worked these requirements into my own engine, which holds my component-based entity system using properties, my Lua binding solution using LuaPlus, XML loading, libRocket for gui, ClanLib for general awesomeness and convenience, DevIL for texture loading, AssImp for asset/mesh loading and glew for OpenGL extensions.

In collaboration with my friend, Bill Lowe, who's an artist, and with the license of using Andre Roux's Ferox spaceship for Inifinity - Quest for Earth (non-commercial school project license), I've set out on making a Starfox-esque on-rails space-flight shooter. Working your way through an asteroid field you'll have to battle enemies and debries to survive.

I've got the basic stuff in place already, currently working on depth-sorted transparent objects, shooting and optimizing my crude collision detection... I'll give a status update each day from now on, and will detail out what I've been working on, problems I face, solutions, refactoring decisions, etc, etc, etc.

So, wish me luck! :P

screen13.png
0 likes 2 comments

Comments

zer0wolf
Looking sharp! Can't wait to play it. [img]http://public.gamedev.net/public/style_emoticons/default/smile.gif[/img]
February 18, 2011 07:12 PM
Trefall
Thanks!
February 18, 2011 11:54 PM
You must log in to join the conversation.
Don't have a GameDev.net account? Sign up!
Advertisement