Space-Shooter project, ONE day to go!

Published February 26, 2011
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It's Saturday evening... deadline is in 36 hours! It will be a crazy run to the finish line if I want to finish in style!

So, I figured out what the bug was that I experienced yesterday. Apparently, my GPU (2 x 8800 GTX M) doesn't support more than 64 shader programs, because when I tried to do glUseProgram(67), it failed with invalid value!

This forced me to spend time now writing a proper shader manager, which I should have done ages ago anyway :P Basically it book-keeps shaders that's been loaded, preventing duplication of vertex, fragment and geometry shaders, plus shader programs. This solved the problem!

Bill's html file didn't convert directly to libRocket's rml format, so I still have a little bit of work to do in that department, but I'll have to set up the priority list carefully for tomorrow... First, I'll riding the bus for 6.5 hours to my university (I study remote), then I'll have to spend a couple of hours focusing on the collision detection, this is a requirement if I want to land the best grade, so it's just stupid that I haven't focused on it earlier! I then have to also write a short report and land in some polish here and there... How well I'll finish will largely depend on how fast I can implement the collision detection!

Wish me luck!
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