I also added back in shadowing, and finally managed to place the light such that all the trees cast shadows. I also exported a lightmap for the terrain in L3DT and applied it to the scene with little to no cost.
I did an experiment with adding back in the base terrain map (spans the entire terrain). Loading it in 4k x 4k size took a big bite off of the fps, but if I loaded it in 2k x 2k, it didn't. I think it brought out some more detail and variation in the look of the terrain.
I also added back in shadowing, and finally managed to place the light such that all the trees cast shadows. I also exported a lightmap for the terrain in L3DT and applied it to the scene with little to no cost.
I also added back in shadowing, and finally managed to place the light such that all the trees cast shadows. I also exported a lightmap for the terrain in L3DT and applied it to the scene with little to no cost.
Previous Entry
Tweaking colors and detail mapping.
Next Entry
Gameplay reenabled
Advertisement
Latest Entries
Space-Shooter project, the day after...
1853 views
Space-Shooter project, finished!
1441 views
Space-Shooter project, ONE day to go!
1259 views
Space-Shooter project, two days to go
1366 views
Space-Shooter project, three days to go
1321 views
Space-Shooter project, four days to go
1201 views
Space-Shooter project, five days to go
1056 views
Space-Shooter project, six days to go
1487 views
Space-Shooter project, seven days to go
1652 views
Space-Shooter project, eight days to go
1122 views
Advertisement