Tweaking colors and detail mapping.

Published May 22, 2010
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So, today I've been tweaking parameters for the coloring of the terrain and doing some bug fixes.

When I started out today, it looked like this:


I then added in mipmapping and a ton of different tweaks to the coloring. Though it's not perfect yet, and I haven't really spent any attention on the trees or stones models yet, this is the result at the end of today:



Thanks a lot to my friend, Guybrush, for helping me out on thisone!
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