Light direction....

Published May 06, 2010
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Turns out my light direction was way off...

Here's what it looks like now
glUniform3f(glGetUniformLocation(node->getShaderProg(), "DirectionalLight1.direction"), 0.0f, -0.8f, -1.0f);	glUniform4f(glGetUniformLocation(node->getShaderProg(), "DirectionalLight1.ambient"), 1.0f, 1.0f, 1.0f, 1.0f);	glUniform4f(glGetUniformLocation(node->getShaderProg(), "DirectionalLight1.diffuse"), 1.0f, 1.0f, 1.0f, 1.0f);	glUniform4f(glGetUniformLocation(node->getShaderProg(), "DirectionalLight1.specular"), 1.0f, 1.0f, 1.0f, 1.0f);


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