Water plane and more investigation

Published May 06, 2010
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As with all programming tasks that break into new domains, investigation and searching for papers/discussions of the topic takes much more time than actual coding.

I rather quickly added a water plane to the mix, where I in the fragment shader make sure that the texture tiles.

I've read some about grass billboarding and animation in the shader, and it looks easy enough, but I need to get the particle framework set up first I think, which the grass functionality can use...

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