Almost there...

Published May 05, 2010
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I'm almost there with the rewrite to OpenGL 3.1 now...

I haven't quite got the picking to work again. I adapted the Mesa gluUnProject into my own camera code, but there's something wrong here... not 100% sure what the modelView matrix should be here... I only have the view matrix from the camera as far as I can understand...

Anyway, scaling works and the projection is back to where it should be. Tomorrow I should start to see some shaders that do lighting and whatnot.

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