Finally "something" is rendering again!

Published May 05, 2010
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Yeah, I've been doing major rewriting these last couple of days, disabling rendering and all due to how deep changes that had to take place.

I'm now calculating the projection, view, model/globalTransformation and normal matrix myself, and have added a minimal shader that place the vertices using the vertexpos attrib and mvp matrix in vertex shader + set the texture map for each object in the fragment shader.

Not entierly right yet (well, there's too many issues and too much unfinished code to list just yet), but now finally something showed up on the screen again!

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