Man, I can't believe it's been almost 2 years since we started working on Hyperdrive.
I guess part of the reason for that is because we used a custom engine, written by yours truly; however when the game started, it was just a personal project of mine, mostly for learning and fun; it was only when …
I guess part of the reason for that is because we used a custom engine, written by yours truly; however when the game started, it was just a personal project of mine, mostly for learning and fun; it was only when …
We've made some significant progress with Hyperdrive since the last time I posted...so much in fact that we've decided it's time to engage in some playtesting, in order to test the game in various hardware configs, and get reports about bugs, glitches and the gaming experience in general.
So, if you…
So, if you…
Wow...I checked my journal entries yesterday, and realized my last one was in May! I guess that, to an outsider, progress for Hyperdrive, the futuristic racing game me and another gamedev member, code_zombie, are making would seem kind of slow. However, it is not so: we have kept working on it thi…
Greetings from the journal land!
So, as I expected, progress in Hyperdrive is somewhat slow, having to juggle quite a few things in real life, but pretty steady. We think it will be ready for release around September, including multiplayer. Vehicle and racetrack models are complete(11 vehicles and 8…
So, as I expected, progress in Hyperdrive is somewhat slow, having to juggle quite a few things in real life, but pretty steady. We think it will be ready for release around September, including multiplayer. Vehicle and racetrack models are complete(11 vehicles and 8…
So...I've been working on Hyperdrive the last weeks during my free time(from job and university), and progress has been good I think. Not that I still don't have a ton of things to implement(including multiplayer), and of course also to polish and "juice" the game up, but we're definately on the ri…
So, a lot of things have changed(to the better) since I made my last entry. I have been making some good progress on the game. But what's the real good news, is that I have engaged in a collaboration with another programmer who I met on #gamedev, and he is responsible for primarily funding the game…
So, for anyone that read my previous entries...I am still working on WindChasers, between job and college. Here's a gameplay video I recorded just some days ago:
I can't say I have much trouble developing the game, its biggest challenges is tweaking the physics, which is an ongoing process, and deve…
I can't say I have much trouble developing the game, its biggest challenges is tweaking the physics, which is an ongoing process, and deve…
Hello there. Well, since the last time I posted, some things have changed with the WindChasers project. Specifically, I decided that the top-down view, while interesting and more arcade-like, would seem too outdated to some. And since the graphics and physics engine can handle it, I decided to swit…
Since my last entry, I have worked quite a bit on the game. Mainly, I implemented a race with more than one opponents, a rudimentary but proper damage system, and some other minor stuff. I took a video of the gameplay in its current state(for some reason gamecam, which I have a registered version o…
Ok, it's been a while since I made a journal entry. These last few weeks I've been working AGAIN on the racing project, Windchasers. To greatly simplify things for AI,physics and graphics(and possibly to make it easier to port in mobile devices) I've now opted for a top-down racing view. I have bee…
This question I suppose comes up every time an indie or hobbyist game developer sets upon a new project. It is particularly interesting for indies and hobbyists because, most times than not, the game you want to make and the game you can actually make are not one and the same. I'll explain what I m…
I don't have much new things going on...I worked a day or two on cleaning up the code, now I can say I work with it with much more confidence. I have implemented some new enemy behaviour and some post-processing effects but that's it. I also experiment with various environment types, and have gotte…
It's been about 3 weeks I officially started working on this project, and I can say I'm moderately happy about its progress. I could have done more, but real life and job get in the way. In any case, I have made some progress since the last time, as I have finally implemented skeletal animation, an…
I worked a bit today, and I at last have some basic gameplay going on. Basically you walk around an a desert terrain/village scenery, and shoot evil alien spawns that explode into pieces! I have decided, for good or for bad, to go with that style of game: Serious Sam-like. I have also given the gam…
It is my goal, for the last few years, to finish a decently sized game. Of course, relatively speaking, decently sized for a hobbyist programmer. While I have started many projects, for some reason or another I always give up. Be it lack of discipline, boredom, or lack of good art, it mostly ends u…
Wow, it's been forever since I last wrote a journal entry. Thank god for the new GDNet which allows me to do so for free!
So, what's new. I did my mandatory army service, and now I'm back in school to get(FINALLY!) my degree. It's strange to be in school at the age of 29, but I have only myself to b…
So, what's new. I did my mandatory army service, and now I'm back in school to get(FINALLY!) my degree. It's strange to be in school at the age of 29, but I have only myself to b…
Long time no see. For the time being, I have put the Fighter game in the backburner, I plan to return on it during the summer. The reason for that is so i can work on only 2 project, a team one which I will not yet talk about, and a personal one, a futuristic racing game which is going pretty well …
It's been a while since I made an entry, but I have been rather busy. I'm working on the character editor for God Complex, and at the same time developing the 'engine'(more like a collection of libraries/subsystems really) I will use for both God Complex and another small-ish FPS I'm thinking of ma…
Almost a month has passed since my last update. I've made some progress with the game, but first I have some thoughts I want to unleash to the world.
For some reason, after the coming of the new year I've been thinking about my skills in the one thing that I considered to do well in my life: program…
For some reason, after the coming of the new year I've been thinking about my skills in the one thing that I considered to do well in my life: program…
Well, since this is my first *proper* entry, I might as well give some information what's this all about. I'm a long time poster on GDNet, but I decided to keep a journal only recently mainly because I wanted to document the development of my first 'serious' game project, and create some awareness …
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-EDIT: And now we're done with the important stuff, something on the side: A ">video showing one of the stages of my WIP fighting game, made by non other than gamedev's very own and very talented Chewybunny. Curious? Well wait until I make a proper entry, that is when I stop being lazy!
No, …
-EDIT: And now we're done with the important stuff, something on the side: A ">video showing one of the stages of my WIP fighting game, made by non other than gamedev's very own and very talented Chewybunny. Curious? Well wait until I make a proper entry, that is when I stop being lazy!
No, …
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