After a million years...

Published July 03, 2011
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Wow, it's been forever since I last wrote a journal entry. Thank god for the new GDNet which allows me to do so for free!

So, what's new. I did my mandatory army service, and now I'm back in school to get(FINALLY!) my degree. It's strange to be in school at the age of 29, but I have only myself to blame, I wasted precious time, partly by working on the side and neglecting the courses, mainly by being lazy. I did good this semester though, and if this continues, I should have my degree at the end of the year. I also have some job interviews lined up, just in case. We'll see.

About game development...the futuristic racer Windchasers is always on mind, but it's a big project, so it takes time. In the meanwhile, I have decided to make some smaller games, for my portfolio, in case I decide to apply to the 2-3 gamedev companies that exist in Greece. As a first effort, I decided to make a remake of the classic ASCII game "Island of Danger". For those that don't know it, you control a hovercraft and maneuver through various islands and obstacles in order to reach and destroy missile launchers. It's a really fun game. For my clone, I decided to substitute the hovercraft with a helicopter instead, and on top of the homing missiles, I will have other aircraft too as enemies. Here's an early screenshots, only 2 days work:

uahjm.jpg

I'm making it using C#, SDL and OpenGL. It will include an editor for making your own levels, and, probably, the ability to generate random levels.

That is all. Until next time!
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Comments

Aardvajk
Game looks cool. Like the old-school trail effects.

HTML tags don't work on the new site now. You need [ img ][ /img ] (no spaces) now.
July 03, 2011 10:48 PM
zarfius
Looking great for 2 days work :) I also use a non-XNA C# technology stack but I'm using Mogre (an Ogre wrapper) for the graphics engine.<br>
July 08, 2011 06:29 AM
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