Orbital Fan's game development journal

Current project: Editor for my 3d action game.
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12 entries
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Orbital Fan
September 24, 2007
Picture of my editor!
Well, as promised, here is the 1st image of my game editor (called "Constructor"). It's a Java app running under 64bit openSUSE, using JOGL for rendering and Rhino for scripting.

Yeah, there's lots more work today. Please excuse the random models that have been stolen from the net.


1,037 views
Orbital Fan
September 24, 2007
Another Game Editor update
Managed to do a load more work on the game editor this weekend. God-damn Java is a cool language. Managed to massively improve the UI AND add scripting support in just a few hours. Java SE 6 comes with Rhino for scripting.

I love it when editors have scripting (see Maya, 3ds Max, Blender for exam…
953 views
Orbital Fan
September 17, 2007
Been too long!
Oh dear - it's been way too long since my last entry (over 2 months).

Real life just got in the way :)

Got quite far with the game-editor. Instead of using SWT decided to use Swing for the GUI. Works out quite nicely when using it with JOGL (I should probably post some screenshots). You can place …
1,048 views
Orbital Fan
July 09, 2007
Eclipse oh no :(
Well after trying the new version of Eclipse, I gotta say I'm pretty disappointed. The new features are cool and everything, but it's really unstable on my PC (openSuSE amd64). It's so unstable it's difficult to get any work done. I mean 3.2 crashed every now and again, but 3.3 crashes every 10 …
1,126 views
Orbital Fan
July 04, 2007
New Eclipse
Wow Eclipse 3.3 is out - sounds like a few improvements have been made to CDT (plugin for C++ development). I'll probably give a quick review of it later after some playing.

I've implemented Cg support into my engine (for shaders) - so along with OpenGL, it should allow the game to run cross-platfo…
985 views
Orbital Fan
June 13, 2007
3d engine
I've had a slight change in direction for this project. I *was* going to 1st create a 3d engine and then make a game from that, but I do think this will take too much damn time. There's plenty of engines out there and the reason I chose not to use them was because I wanted to learn and I've never…
893 views
Orbital Fan
May 29, 2007
Coming along
So my 3d game engine is coming along nicely. I've got the whole pipeline working from art creation applications to the game engine. Ie, meshes from 3dsmax/Maya/Blender can be exported, then processed into efficient binary files, then loaded by the engine and displayed using opengl.

Then I got thin…
1,040 views
Orbital Fan
May 19, 2007
3d file formats
3d file formats:

Something that I've always struggled with is choosing a good 3d file format for games. In my programming life I have used:

*vrml
*3ds
*x
*collada
*custom format
*obj

That's the order in which I used them. Here's what I think of each one:

*vrml - quite alot of 3d apps can export vrml. Man…
920 views
Orbital Fan
May 15, 2007
The name
In case anyone is wondering about my name "Orbital Fan" - then this may (or may not) be of interest:

-Orbital are (were) a UK techno band consisting of 2 brothers:
http://en.wikipedia.org/wiki/Orbital_%28band%29
-You probably didn't know it but you've probably heard their music in one way or another (…
960 views
Orbital Fan
May 15, 2007
Improving builder performance
So my asset conditioning tool (which I've just called "Builder") is kinda slow when loading obj mesh files. It uses Java, but I don't think that's the issue. The slowness is coming from the vertex indexer, which requires running through all the vertices of the mesh many times for each vertex (so …
907 views
Orbital Fan
May 14, 2007
Progress so far
Well, this is the progress of my engine & tools so far:

*Started 'conditioner' tool : this is a java command-line program which i've just called 'Builder'. It takes my textures, meshes, etc which are in typical file formats such as jpg, obj - and it writes them out to a binary file which the ga…
799 views
Orbital Fan
May 14, 2007
1st post!!!!
1st post!!!11

Well yes this is the 1st post into my development journal.

What the hell I'm I developing you may ask? Well, yet another 3d game engine. Mostly because I'm interested in the subject - and I have dreams of one day making a polished game with it.

If anyone cares, here's my development to…
831 views
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