_luridcortex

Damn... Nobody left to kill me.
5 comments
13 entries
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luridcortex
January 04, 2005
Back to Work
Time to get final project rolling. Heres my todo list for tomorrow:

1. Finish NB2 Tutorials
2. Work on NB2 Game Framework
3. Catch up on NB2 Mailinglist

Ive spent the last few days mostly playing games. Saturday I was _really_ sick. I dont know what It was, it felt like the flu - I had a high fever, na…
841 views
luridcortex
January 02, 2005
Nekromunda Mod?
Im downloading the developer tools for Warhammer 40k: DOW right now. Im thinking a turn based Necromunda mod would be really cool, if its technically possible. Along with the standard art tools you get access to a mission scripting language, called SCAR, which is just lua from what I can tell so fa…
814 views
luridcortex
January 01, 2005
l/o '05
New years eve... just another day I say! Today I flew back to Florida from visiting MD. By some miracle of GAWD our connecting flight through the Philadelphia airport went smoothly, as well as our flights with the doomed US Airways. Walked in the door here at about 7:30, and ive been cleaning the h…
846 views
luridcortex
December 27, 2004
holidaze
Vacation has been going so-so. I havent completed nearly as much work as I had hoped, but that always seems to be the case with holidays and whatnot. 0% work completed with nebula and the new final project :(

All of the free time that I have had during break so far has been reading various low-level…
971 views
luridcortex
December 12, 2004
_suhleap
Man, I am beat. Im trying to get back into a more 'sane' sleeping schedule. Waking up at 9pm and crashing at 11am/12pm was starting get a little... wierd. I must say though, I have learned alot this past week. The main focus was Cygwin; I am so addicted!

Working in a linux'ish environment all week h…
828 views
luridcortex
December 10, 2004
more bitchx
The ascii characters were all whacked out in bitchx for a while last nite, but I got it fixed before i crashed. Just had to change the codepage before starting the console. Now I can enjoy glorious old school ascii art...

814 views
luridcortex
December 10, 2004
_doh
Woa, didnt get much done that was on my list for the night. Got really sidetracked with cygwin and bitchx somehow. Managed to get it compiling from source pretty easy, but bitchx usage is taking some time to remember and get used to all over again. But its cool stuff, cause now i get to run linux a…
841 views
luridcortex
December 09, 2004
_plan for the day/night/morning... whatever
-Subscribe to Nebula 2 mailing lists cvs/discuss
-Polish Nebula 2 cvs access and sdk compile tutorial
-Write Nebula 2 build system tutorial
-Study HDR lighting model
-Study Nebula 2 toolkit
-Inquire about Nebula 2 toolkit/cvs integrations

Ok.. I had to write these out here so I might have a better chance…
805 views
luridcortex
December 01, 2004
A new project!
My involvment in the development of Ars Moriendi came to an end for the most part this past Tuesday. I was assigned some work to make up 10% of hours missed in APD, and they did not feel that the work that i completed (40pg networking tutorial w/source code)was sufficient enough to make up for the …
804 views
luridcortex
November 11, 2004
Zombie Intelligence & Console Madness
Yesterday during Asset Production Lab Sergio showed off some cool behaviors hes working on implementing for the zombie AI. Some rudimentary flocking stuff, nothing groundbreaking yet, but this marks the first step forward for our AI system. Now to get gameplay, physics, and interface going!

Less tha…
673 views
luridcortex
November 09, 2004
Assets, Assets, Assets
From the beginning I have said that our bottleneck would most likely end up being assests. Therefore we have been doing our best to tackle this problem early on.

Several previous final project groups have had a load of trouble getting animated models into torque. After browsing over Danny Ngan's DT…
695 views
luridcortex
November 03, 2004
_Malignant Entertainment_
With the first week of Asset Production behind us weve got ourselves a snazzy company name, Malignant Ent., and also picked up two new team members. Our current roster is as follows:

Mitch - Project Lead / Doc Specialist / Asset Lead
Geoffrey (ME!) - Technical Lead
David - Gamplay Specialist
Sergio - A…
734 views
luridcortex
October 25, 2004
Lets get this started....
Ok, ive been meaning to get this development journal here started for a while, and i figure while im waiting another 20 mins for a fresh copy of TGE to unzip would be a damn good time.

So first off, im going to treat this as a 'development journal' which means ill post about the progress of our cur…
675 views
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