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Latest story Activity

aigan said:
I was pretty happy for finding and defining the concepts of Volition, Autonomy and Agency, and how they map to mechanics, traversal and story.

Hehe, i need google translate for all 3 of those terms. : )

aigan said:
Actually. I was often a bit frustrated over my traversal abilities in Quake.…

50,432 views
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As a sport example, often the most valuable players are not the one scoring the point, but the ones who consistently do the seemingly small tasks, they constantly pass the ball, they consistently block the opponent.

So it is in game development. While being a once-in-a-generation transformer might h…

2,812 views

Hello everyone!

I’m primarily a creative writer and musician first and foremost, but I also have some limited experience and knowledge in programming and 2D/3D art.

Here is my portfolio link for my published music works: https://www.lucaskneipp.com

I’ve always wanted to participate in creating a publi…

3,492 views

The current, and first, project of FlyDog games is Subject 9.

It is a 3D horror survival story. A similar game to its style is Alien Isolation.
Description of Subject 9:
"In a 20th century corrupt democratic society, where the government tends to keep civilians from knowing certain information, you, p…

2,466 views
Making my dream game come!

this is the devlog page of my upcoming game for more info join my discord https://discord.gg/NatqvfJbvt

1,995 views

Hi, Tom. Thanks for taking the time to look at this. 

So the idea is a panel based story system where you choose the path the story takes. For the Tutorial, it is simplified so you can basically choose to “take some rewards and resources and run”, abandoning the mission. Whereas you can also co…

6,630 views
Indiependent_Studio
February 20, 2022 11:57 PM
Shallow Wish - Gameplay Preview

Welcome to the first gameplay preview of Shallow Wish. Have a sit at the tavern near the minstrel, listen his tune - it's all a sample of what the game is all about! Until you can play it yourself, take a look at what it has to offer.

Shallow Wish is an action-adventure game in development, now on i…

11,000 views
Indiependent_Studio
February 20, 2022 11:52 PM
Shallow Wish - Gameplay Teaser and Release Date
Shallow Wish - Gameplay Prologue

As time passes, Shallow Wish grows and develops into an unreal world. It is the sum of many months of work and dedication, many skills and hopes. I am happy to announce that Shallow Wish is on its final development stage, and I hope that 2022 will be the year of its …

6,777 views

@Tom Sloper Sorry for posting to the wrong spot. I thought it was the right one, it's where my friend suggested I post to. I'm not expecting ppl to just sing praises. If I get feedback or constructive criticism that isn't just trying to shoot me down and make it DOA, I'll be perfectly happy to acce…

6,850 views

From another angle, “player freedom” is not absolute, objective and infinite; it means only that in the limited time and the limited number of games player spend on the game they don't feel constrained by technical limitations, lack of variety of content, heavy-handed narrative constraints, etc. Th…

6,642 views

Hi all,

Looking to collaborate with game devs on their projects. I am interested in any writing tasks so long as they are credited, be those larger lead narrative roles or fleshing out dialogue, etc. Ideally, the game would be story-focused, however, I will consider it on a case by case basis. As th…

3,494 views

Thud is a foot-tall elf like creature that at any given point weighs about a pound. He wears a red cloak with yellow trimming on top of a blue tunic and is often seen wearing his oversized pointed hat that droops and drags behind him. He's very energetic and excitable, but rarely clumsy. He's a vor…

5,687 views
We are looking for a writer / screenwriter to write text quests. And to help adapt the translation of existing ones

Hey, are you still looking for a writer? The game looks solid, and I'd be keen to write for a game like this, as I'm influenced by games like the Fallout series. I have no experience working in games, but I've been a writer in other fields for 6 years. I'd be happy to write a sample for you if need…

4,874 views

I dislike predictability, leaving those reading engaged.   I like adding bad, and self destructive personal choices by the character to change the story arch, resulting in conflict.   Hero number 1, that makes all correct decisions, with no faults…  It's mind numbingly boring.  …

13,324 views

d000hg said:
There used to be dedicated tools like GameMaker

GameMaker continues to exist. 

6,527 views

In this case, the story, as fiction, contains incest scenes

3,922 views

I like the game! It looks really interesting. What language did you write it in and what library did you use?

12,583 views

in art, the solution to avoid having boring Blues and Reds is to mix them and while Purples might emerge from their blending, u will notice that some strokes are short and others are long;

do the same in your game;

have a mix of long and short log descriptions and a mix of relevant information delive…

5,447 views
ProjectTaival
July 06, 2020 12:00 PM
Dev Diary #127 - Last Week, In Summary 25: Website & Story Updates

Hello and welcome to this weeks dev diary, the short version!

Last week went by along the following topics;

  • Shuffling around with the website color themes - still not sure what I like the best, but for the final First version (V1.0) the theme will be dark.
  • Tried out some ideas with the website's Tab d…
3,632 views

@Tom Sloper That is exactly what I am about to start doing. Yes. 

9,090 views

I'd say that:

  • What does the story writing process look like (in steps)?
  • It starts with the first good idea you have. An event, an universe, a character, a place. Anything. Then you fill in logically: a character will need to have an occupation, a personnality, to live somewhere, and then you can dire…

    12,983 views
    theaaronstory
    January 29, 2020 04:30 PM
    Wild Ride
      PROLOGUE

    It is said . . . that a time will come when the heavens will no longer bear the weight of our souls–as we have forsaken them. What was built beforehand will mean nothing, as all that there was to know will be forever-lost. The lineage of those who came before us will be broken, …

    5,215 views
    ProjectTaival
    December 16, 2019 09:12 AM
    Dev Diary #050 - Planning The Musical Aspects

    Hello, and welcome to this weeks dev diary!

    Today I will briefly explain about my ideas for a short music composition, that I will likely use as the BGM (background music) for the first teaser for the Horror title, despite the RTS title being the priority currently. I have thought about the musical …

    4,528 views
    theaaronstory
    December 12, 2019 04:31 PM
    Keep it close, and don't ever let go! — #Longpost



    PROLOGUE


    Whenever I close my eyes . . . I can still hear my father's voice, as if he were standing right next to me . . . If only I could reach out once more, and tell them that I am grateful for all the things they have taught me . . . As I will forever carry their words, as long as I live.

    "A man w…

    5,651 views
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