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Latest Vector Activity

A major part of gameplay is making sure objects are at the right places at the right times. This means you must understand the mechanisms behind how objects in a scene are placed at a particular position. You need to know how to do stuff like program a door to swing open when activated, or calculat…

2,716 views
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Programmer71 said:
This looks like a job interview

Yes, it does. Thread locked.

3,011 views
project points to a plane using camera's right vectors

nvm, i found my solution after resting my eyes,
i need to use the plane normal cross product with the look (camera position - center) and i get my right vector I can use to position base on the plane's dimension. ?
I cant seem to delete a thread i created

3,404 views

JoeJ said:
This is how it works:

Okay, yes, I believe that I understand now. Thank you for the explanation! ^_^

Update on my method: I believe that I've managed to reduce the issues that it has to a tolerable level, and indeed, have it working in my project. ^_^

In short, when the player's position li…

20,050 views
fastcall22
December 05, 2021 07:56 PM

Closing.  This thread is starting to attract low quality posts.

OP, feel free to start a new topic.

18,156 views

yusufabi said:
its not erasing last element of vector. i would like to erase enemies from my class this is my problem

Please explain in words how this erase code works.

12,954 views

Learning to program takes around a decade or so, so it's understandable why you make games as well :D

5,544 views
How take next step in vector terrain rendering? [HELP!]

Thanks@a light breeze , great advice here! I think I'll start with with approach #2

4,573 views
Unity - How do i clamp the speed of my character controller

In 3D, 1+1 vector doesn't necessarily make it a 2 vector. That only works correctly if both vectors are fully aligned. Ie (1, 0, 0) + (-1, 0, 0) is much shorter than length 2.

4,219 views
Trying to visualize vectors (UE4 Blueprints)

Hello you beautiful people,

For my project I'm trying to build a good rope swinging mechanic.  Basically I have an actor in the world that serves as my hook point, and when the character is in range you can press left click and he sends out a rope that attaches to that actor.  Below is an …

3,658 views

LeftyGuitar said:
A simple oversight on my part.

I was also always confused and messing about with the off-by-one problems with indices.

At some point I had enough of it and decided to always use 0-based indices from that moment. That made life a lot simpler, as ‘suddenly’, relations between size, ind…

4,835 views
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