UE4 Line Trace Being Weird

Started by
1 comment, last by Zorlonder 8 months, 1 week ago

Hey everyone,

I'm trying to make a grapple system, I'm working on the LOS at the moment. I'm trying to use a line trace to determine what was hit, you can see that it detects the wall as it can hit it. However, it seems the line trace's endpoint is screwing up somehow? Either that or I'm missing something, I've been trying for about 2 hours now.

Here is the Blueprint for it:

None

Advertisement

Turns out I was subtracting the end vector when I didn't need to, hope this helps someone.

None

This topic is closed to new replies.

Advertisement