In which order I need to learn math and geometry?

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4 comments, last by Tom Sloper 2 years, 8 months ago

Hi all!

I'm a programmer, and I want to learn how to do cool things like mesh procedural fracturing or boolean operations on meshes.

I understand, that I don't have solid math and geometry background, and I need to improve in this field a lot.

My knowledge is very basic, in my opinion: I'm aware of such things as vectors, matrices, derivatives, trigonometry, some collision detection algorithms like GJK and SAT. In other words, a bit of geometry, a bit of linear algebra, a bit of trigonometry..

I want to consistently upgrade my knowledge, and ready to study books, but I don't know where to start.

Can someone advice me, in which order I need to learn math and geometry subsections to achieve my goals?

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hi. I’d start by setting small goals and then define what you need to learn to achieve that goal. Keep them small and learn as you go, first goal might me to render a cube which with a keypress you can cut in half/ 2 cubes, using picking

Crealysm game & engine development: http://www.crealysm.com

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Why learn math and physics when we have unity ??? ( pun intended )

Thread locked. Please don't necro.

-- Tom Sloper -- sloperama.com

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