On 12/10/2018 at 4:02 PM, 1024 said:
What is interesting about Spec Ops: The Line is this: the gameplay was generic and mostly boring. But the story of the game did not suffer because of it. If anything, it was enhanced by it. So much that some people claimed that the gameplay was made to be bad on purpose to better fit the story. On the downside, the boring gameplay is the reason why so many people missed the game.
I wouldn't go so far as to say the gameplay was bad. It was just... there. I personally didn't find it repetitive either (then again I don't really play modern shooters so my bar isn't so much low as it just doesn't really exist). If anything, I would say it was shallow potentially on purpose to avoid you being distracted from the story too much. It's an interesting point of discussion and I haven't read anything any of the devs have said about the production phase, so it could really be either.
For me, personally, the "meh"-ness of the gameplay generated a certain urgency of wanting to see more of the story as opposed to overly enjoying the shootouts. Again, I recall most of the shooting actually being okay and there being only a handful of of instances where I felt the game was unfair. Then again, I play Quake on Nightmare and Unreal on Unreal, so punishment isn't new to me (not to say these games are too punishing in the first place). As such, in my case, the sense of urgency to move on only further seems to stem from the fact that the story made me want to not challenge myself as much, but rather just experience it (which is why I suggested not playing it on Hard in my post).
Speaking of shooters, I'd like to throw two more titles in here: Deus Ex and The Thing. The latter I REALLY want to replay as it reminded of Carpenter's film to a somewhat uncomfortable degree (even if I don't remember so much about the story). That being said, it's surprisingly non-trivial to come by unless you're willing to pirate it. The prior probably speaks for itself.
While I don't think these two titles embody the greatest stories ever told, I do think that they demonstrate that a game is more than the sum of its parts and can be a truly exhilarating experience even if one (or sometimes more) parts are not at their prime.