Well I've finally managed to get myself this shiny GDNet+ subscription, and am so glad I did because I've fallen in love with the Christmas site theme =) My SDL/TrueType/OpenGL font system is coming along swimmingly, got Italic and multi-coloured text output to be finished and tested then I can put 0.0.0.0.0.1a RC1 out for criticism. I hate re-inventing the wheel usually, but it seems nobody has made any attempt to create a publically available OpenGL font system that:
a) Works
b) Is remotely supported
c) Uses something other than damned-awful PNG/TGA premade fonts
d) ...Custom font formats are even worse