Using the editor again has made me notice some small quirks. I also have to get the threader worker again, it's too slow to render all of this AND the map editor and all the other UI components that I refresh too often for my own good. Since crashing is becoming less of an issue, I'll probably start running the editor through the profiler instead of the debugger. The debugger itself is causing some problems, maybe I should remove some asserts or something, but then again, once complete, I don't need to actually have the debugger anymore.
This room looks nice, now headed into the armor room. Maybe instead of the stairs going up, they can go down and I have have a god-ray or something from a skylight.