Embodiment Testing in Levels 1 and 2

posted in DATT3701Group
Published February 13, 2019
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We have made progress on our first two levels that test the player's sense of ownership over the virtual avatar: the broken hallway, and equipment room. 

The Broken Hallway

In the broken hallway, the player steps on a platform that moves them across the hallway and past dangerous objects. We have incorporated particle effects including sparks from broken, live wires and fire. The addition of these effects has resulted in the danger of the hallway appearing more real and threatening. To measure the player's sense of danger and embodiment, we will be measuring and tracking how far the player's head is moving from the dangerous objects. For example, if they barely move or let the obstacle pass through them, that will indicate their lack of ownership and embodiment over their avatar.

The Equipment Room

Players enter the equipment room after surviving the broken hallway. In the equipment room, they will step on a platform where colour-changing cubes will attach to the player's suit to "repair" it. Player's must stand for a period of time until the cubes flash green and are removed from the player's body. Having objects directly interact and change based on touching the player's body will aid the player's sense of ownership over the avatar. The questionnaire that the player fills out after this level is completed will help us gage the player's level of ownership from this level and experience.

 

-Kristen

Screen Shot 2019-02-13 at 1.12.48 PM.png

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