Day 2: The Game/Level Design

Published September 23, 2014
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Hey there!

We got the basic leveldesign clear so far.

There will obviously a starting point, and thus being a sidescroller the will be one direction to go for the goal. If there is enough time maybe we could make templates for sections of the track and a script that randomizes the order at game start. But this is one of the things we have listed under "nice-to-have". Like a lot of other neat features we came up with and would like them to be in our game but since this is our first game we make, well, we try to approch things a bit realistically. happy.png

leveldesign_1.jpg

If you reach it in time you win. If not the child that has the nightmare wakes up horrified and the game is lost.

There should be 3 levels where to move on depending on whether choice or force. Some levels could be blocked for some parts of the track or sometimes enemies will block them with their patroling.

leveldesign_3.jpg

To go through the game there will be a standard movement in x and y axis and also some jumping features like double-jump and possibly even a wall-jump (jump against a wall, stick to it for a splitsecond and jump off it in the other direction).

Theses jump-modes should be combinable and the wall-jump should reset the double-jump feature so you could use it infinitely as long as you find a vertical surface to wall-jump from again.

leveldesign_2.jpg

We would like to implement areas where you can hide from enemies. But again this is a "nice-to-have".

Other than overcoming obstacles via jump-moving over them and dodging enemies that go in x-, y-, and z-axis, there are hidden resources in the game that you will need to finish it. Essentially your healthbar is time running out while you play. You also loose an amount of time when you get hit by an enemy.

standard_enemies_patroling.jpg

Standard enemies (little albs) should also be able to animate toys that lie in the scene. Like a toy cube for example.
leveldesign_4.1.jpg
leveldesign_4.jpg
1 likes 1 comments

Comments

Captain Coffee

And again I forgot about publishing my entry -.-

September 24, 2014 09:06 AM
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