Morning everyone....

posted in AmzBee's Journal
Published March 14, 2011
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As this is my first entry, I'm going to introduce myself. My name is Aimee Bailey, I am 26, and I am a coder from the north-west of England. I'm currently employed as a web-developer, although I do also own a software company that is getting it's feet off the ground at the moment. My main focus is the development of computer games, thus why I have decided to start a journal here :)

Recently my work has started to get noticed (which is always a good thing) as I have been developing a few open source projects based around a 2D OpenGL game engine. The main one to note is TiledMax, which is a parser written in C# for the very popular tile map format .TMX supported by the Tiled map editor project. Even though there is already an available library for .Net, the one that exists relies on the XNA framework to function. TiledMax however is not platform-specific, and is limited only by how many places .Net can operate, which means it is ideal for games developed using OpenGL, and can even be used on mobile applications!

Also in works at the moment is a ready-to-go NPC (non-playable character) conversation engine built on the .Net framework named Zodra. This is usually a big headache for people, so I believe that this system may be of some help for budding games coders out there. It features a straight forward XML layout, built in scripting functions for navigating the conversation tree (invocation based on response), profile dictionary to define characteristics about an NPC, and easy implementation for commands to be sent to your game engine.

For both of these projects, please visit the parent project BaseOne's blog by following this link...

http://themakingofbaseone.wordpress.com


* This blog is updated daily, regularly features video previews, and free downloads. So make sure you subscribe so as not to miss out on anything :)

Finally a note on what these journals will consist of in the future, as the main source of information is posted regularly on the parent blog, it sometimes can be hard to maintain both. However as allot of what is going on at the moment concerns things that may be of use here, I will keep this journal posted on what is going on. Also where relevant, I will post some articles and tutorials on how to perhaps use the tools I have developed, and see if I can contribute to the already rich content available on this site.

Thanks for taking the time to read my first entry, and I hope you check back to read more of my rantings.

Aimee.
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