As a result, I could finally add back in water. Though it doesn't look much, it's definately a step forward for me :)
So, I finally solved a major bug today! I didn't do any depth testing for my scene! :P Turns out, you'll have to provide an FBO with a depth buffer in order for it to do depth testing, for some reason this didn't strike me as obvious, even though it is! :P Thanks Stefan for pointing this out!
As a result, I could finally add back in water. Though it doesn't look much, it's definately a step forward for me :)
As a result, I could finally add back in water. Though it doesn't look much, it's definately a step forward for me :)
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Flat shading in GLSL 140 and color picking
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