So I started a fresh project and reimplement each system with better structure and factoring. Shouldn't take me more than another day or two, which I have time for. Still, kind of disheartening. I had hoped to throw in screen handling in a matter of hours :P Instead it ends up taking several days... Guess that's one system I shouldn't have left out from the start, since it digs so deep into how the entire engine work together really. I'll keep that in mind for my next project!
Turned out that my engine wasn't really ready for the game state management implementation. Things quickly started acting strange when I switched, displaying all kinds of odd problems. I realized quickly that this would require some from ground up refactoring of how some core systems work in order to get right...
So I started a fresh project and reimplement each system with better structure and factoring. Shouldn't take me more than another day or two, which I have time for. Still, kind of disheartening. I had hoped to throw in screen handling in a matter of hours :P Instead it ends up taking several days... Guess that's one system I shouldn't have left out from the start, since it digs so deep into how the entire engine work together really. I'll keep that in mind for my next project!
So I started a fresh project and reimplement each system with better structure and factoring. Shouldn't take me more than another day or two, which I have time for. Still, kind of disheartening. I had hoped to throw in screen handling in a matter of hours :P Instead it ends up taking several days... Guess that's one system I shouldn't have left out from the start, since it digs so deep into how the entire engine work together really. I'll keep that in mind for my next project!
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