Love

Published November 01, 2009
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Hey you all

Things have been turbulent around Citizen during the last couple of months. I was briefly working with a small team here who is developing new server software to handle even more massive amounts of players than we know today. They needed a demo game and didn't want to spend their time making one. The idea was that I would work one-on-one with them to use Citizen as a client for their MMO server. Now Citizen was never meant to be an online game, even less an MMO, but the way it is designed I thought it might be possible to extend it this way.

First, I was just thrilled that someone professional took an interest in my game and that I would be able to work on my game under a professional roof. Also I was curious how the game engine would handle this new direction of development. I also felt that things had been leading up to this because just a few weeks earlier I put the finishing touches on the entity system that made this possible.

Any way, I worked with them intensively for some time, learning a lot about networking and the problems with it. The technology these guys are working on is awesome. However, in the end, I missed working on the original Citizen plan too much so I decided to leave the team and use what time I have to work on the game.

It's really an emotional decision. Citizen is my baby whom I want to spend time with. And I'm willing to sacrifice to do that.
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0 likes 2 comments

Comments

Slather
Are you going to keep any networking code maybe make a multiplayer mode for Citizen?
November 01, 2009 01:58 PM
Staffan E
I won't maintain it but the files are checked in in the SVN history, so if I decide to include some multiplay at some point the code won't be lost. It's pretty far down on the priority list though so chances are slim.
November 02, 2009 03:05 AM
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