Black And White Town

Published August 26, 2009
Advertisement
Just a quick update today.

So now I have, for each step of the plan, got rough class outlines for each class I will need. Some are much rougher than others, for example, I'm considering having an Animation class that will be a member of Player (for a firing animation) and Enemy (for an explosion animation). It will contain several SDL_Surfaces for each frame and when called it will just return the current frame. But at the moment I have no idea if this will work. So I decided to get started with the game with what I've got and iron out any kinks as I go. (I am still learning after all [lol]). I have got step 1 completed [smile].

I have also used my level editor to draw the whole level (it's been stitched together as the level is a bit larger than one screen):


Thanks for reading
Any comments?
-AEdmonds
Previous Entry Plans III
Next Entry Walking Backwards
0 likes 2 comments

Comments

nolongerhere
Thats one bad ass looking pac man!

So how exactly is it going to work, one level, survive as long as you can? Or more of a Survive for 3 minutes then go to the next level type thing? Or since you said its cops and robbers, do you have to like go to the "bank" then make it back to your hide out so many times per level? I bet doing the AI for the cops would be fun.

You should do the graphics for my game :p keep it up, I want a demo!
August 26, 2009 10:26 PM
AEdmonds
Yes, it was simply going to be survive as long as possible but I really like the go from the bank to your hideout idea [grin]. You could see how much money you can get away with. And the hideout could change after each journey so that you spread the money about. I'm liking this idea very much. Thank you.

Unfortunately, I'm not very good at art or graphics unless it's simple 'boxy' things (if you see what I mean). But if you have something like that you want to offload I'd be happy to help [smile]. Especially, if it helps get you motivated for your game [wink].
August 27, 2009 04:04 AM
You must log in to join the conversation.
Don't have a GameDev.net account? Sign up!
Profile
Author
Advertisement
Advertisement