So now I have, for each step of the plan, got rough class outlines for each class I will need. Some are much rougher than others, for example, I'm considering having an Animation class that will be a member of Player (for a firing animation) and Enemy (for an explosion animation). It will contain several SDL_Surfaces for each frame and when called it will just return the current frame. But at the moment I have no idea if this will work. So I decided to get started with the game with what I've got and iron out any kinks as I go. (I am still learning after all [lol]). I have got step 1 completed [smile].
I have also used my level editor to draw the whole level (it's been stitched together as the level is a bit larger than one screen):
Thanks for reading
Any comments?
-AEdmonds
So how exactly is it going to work, one level, survive as long as you can? Or more of a Survive for 3 minutes then go to the next level type thing? Or since you said its cops and robbers, do you have to like go to the "bank" then make it back to your hide out so many times per level? I bet doing the AI for the cops would be fun.
You should do the graphics for my game :p keep it up, I want a demo!